0.0.21 - latest branch

- Doubled the amount of output a cable station can store, meaning it will request cargo more frequently. - Made the field of view configurable. - Adding iron and steel containers. Currently made at the assembly table once iron or steel is unlocked. Like inserters, lower tiers can be upgraded to higher tiers by clicking while holding the appropriate resource. - I renamed the app title (was an old name '>MCubes'), unfortunately this means the save files location changed a little. I wrote a procedure to recover and copy the old save files, should it not work, you can also manually copy the files, they are in the same parent folder. If all goes well, you can safely delete the older MCubes folder... - Loading tips are more readable now - Fixed issue when trying to transport pickaxes or other tools - Bugfix: you now actually need a pickaxe in your inventory and not only in your actionbar before you wield it - Fixed moving cable claw cargo not despawning when tearing down lines and stations. - Low power poles are no longer locked behind late game research - Cable station gui: renamed input to send and output to receive in an attempt to make things clearer. - Worked on the electrical networking code stability, further testing ongoing. - Electricity view now shows a satisfaction value (current watt / desired watt consumption as a percentage (0 - 100%) which will probably make it faster to spot low power conditions. - Electrical machines are now more power hungry. They have a baseline consumption, and , depending on the machine, higher needs. Early game machines (drill, small constructor) should still be more or less the same. - Cable claw cargo now has two stickers showing cargo contents. - Regular crate stickers have also been fixed. - Printing a little bit of extra system information in the logs now.