Before Exit: Supermarket combines features from roguelike with walking simulator. As Supermarket employee you clean up damaged items, wipe up stains, and turn off the lights. Your task is close the store behind you, hoping that all tasks have been completed.
[h1]Hello again,
[/h1]
Last week We showed you some mechanics that we created to prepare scenarios inside the shop which player will complete. This time We want to show you those mechanics in-game where we already implemented them into a supermarket level.
[h2]Let’s dive in![/h2]
[h3]First one are fridges! [/h3]
Customers unfortunately happen to leave refrigerator doors open, which unfortunately costs a bit. Be sure to close all doors before leaving the store.
https://streamable.com/mpg4ce
In this example VFX got a little bit broken, but quick fix from Piotr and everything is back to normal:
https://streamable.com/dvljyy
Putting shopping carts in place is much more interesting in a finished supermarket than in a debug location. And it brings back memories of de_lidl with the boys.
https://streamable.com/4favqj
There are also fruits whose time has passed. For the time being, the most interesting way to dispose of them is by smashing them against a hard surface, but we will make sure to get rid of them in a more humane way as well.
https://streamable.com/bj4z5j
Lastly, a quick look at the supermarket warehouse, the depot from where the player will start and organize his work.
[img]{STEAM_CLAN_IMAGE}/45055880/f1d6bde94daf89f86c0f9362161d4d068daaed92.png[/img]
That’s all for today, thanks for all interactions, till the next one!
[img]{STEAM_CLAN_IMAGE}/45055880/901e30207099715506345219d1eab0b5f4fe7399.gif[/img]
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[url=https://discord.gg/nCEC3hDg][img]{STEAM_CLAN_IMAGE}/45055880/1aad4c80bd57e63dca3b03d95b2f268cd13d2bef.png[/img][/url]