Devlog #4 - Activity Randomization

I try to procedurally generate some activities. For instance: [list] [*] The character losing their soccer ball: The ball can end up on any rooftop, and the character will be nearby (and outdoors). [*] Stranded animals needing help: They can appear anywhere along the coast, close to the water (but not directly in it). [*] Sunbathing characters: They follow the same logic, appearing in various random spots. [/list] The locations aren’t predefined, adding replayability, organic behavior, and opportunities for funny situations. [i](Who hasn’t gone sunbathing near a construction site with a screwdriver in hand? 👀)[/i] [img]{STEAM_CLAN_IMAGE}/44915507/53b5c12d2b09a2e03f3c1d02b8417889d725624c.png[/img]