Devlog #1 - HUD refactor

Goeland

In this non-linear open world, people are just trying to go about their business. But you’re a curious and mischievous seagull who sees puzzles everywhere...

The Steam Next Fest has come to an end—thank you all for playing the Goeland demo! I’m now diving back into developing the full game, using your valuable feedback to provide the best experience possible. [img]{STEAM_CLAN_IMAGE}/44915507/2ae26701afbee00620ea936154bd4936e78331bb.gif[/img] I'll try to regularly share some updates on development. Today, here’s a look at the ongoing UI overhaul: [list] [*] New font [*] Contextual actions are now displayed under the relevant object [*] New inventory widget (text is no longer blurry) [*] Key prompts for possible actions (e.g., “poop,” “dash”) as some players tended to forget them [/list]