Hired 2 Die is a cooperative horror game for 1 to 4 players. Terrifying monsters haunt your workplace. Study them using the security system, survive by remembering that every change is permanent, and capture them with precise planning. Most importantly, finish your job.
Hi, it's been a while since our last devlog (sorry about that). Releasing a game (even in the alpha stage) is difficult. It leaves us with a lot of things to fix and organize. In the last couple of weeks, we focused on tackling these problems, so the new features can be created smoothly.
Hired 2 Die is not the type of game you figure out what's happening and what you need to do intuitively. There are two things we thought we could improve in the game: clarity and story.
Before starting the closed alpha playtest, we noticed some people were having problems understanding the objectives, how-to's, and why the hell someone would work in a place with vicious creatures on the loose. So instead of creating floating arrows pointing to objectives, and on-screen text, we decided to design a tutorial with the basic situations of a job. It also gives the player a sense of what's going on.
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To make things easier to understand, we put the player in the company's headquarters to start the "new worker's training." The player must perform basic tasks and fix incidents that might happen during the run, like energy shortage.
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After the tests, we noticed small tasks are much more valuable than we thought, so we are currently designing more tasks for the player to do while designing new puzzles with interesting challenges.