An Amazing Wizard is a 2D fast-paced metroidvania-inspired spell-slinging roguelike where you'll create spells. Master the magic of 7 elements. Merge 120+ unique spells in any order. Enhance your spells and melee weapons. Defeat enemies to level up and choose from 250 perks. Discover 250 artifacts.
[h1]π§ββοΈ Development Updates #32[/h1]
In the last 2 weeks we were mainly working on finishing reworking meta progression, new enemy, QOL changes and bug fixes.
[h2]β Added:[/h2]
[list]
[*] [b][Meta Progression] Finished reworking meta progression. Now elemental upgrades are way more rewarding to unlock! (they permanently buff your wizards)[/b]
[*] [b][Meta Progression] Added 37 new meta progression upgrades.[/b]
[*] [b][Enemies] Added new enemy named Sentinel Toad.[/b]
[*] [Items] Number of currencies gained from Crystals and Elemental Orbs items are now multiplied by current level and difficulty level.
[*] [QOL / Shop] Added option to instantly move bought Health Potions to the Inventory instead of always using them on buy.
[*] [QOL / Curses] Curse of Eternal Battle will no longer spawn enemies while player is inside the shop.
[*] [QOL] When healing for less than 0.1 health then only "+" sign will be shown above your head instead of confusing "+ 0.0"
[*] [Player] Set player's minimum movement speed to 5 and maximum movement speed to 75.
[*] [Spells] Improved visuals of Cosmic Shotgun spell projectile.
[/list]
[h2]π Changed:[/h2]
[list]
[*] [Bestiary] Increased amount of currencies gained for killing monsters in the Bestiary.
[*] [Curses] Lowered chance of getting Curse of the Maze on 2+ difficulty level.
[*] [Challenges] Increased Lucky Survivor's health limit required to finish the challenge from 35 to 60
[/list]
[h2]βοΈ Fixed:[/h2]
[list]
[*] [Effects] Fixed a bug where take damage or apply curse vignette effects were overlapping with game's UI when pausing the game making it hard to use Settings, read dialogues, etc when on low HP or right after getting cursed.
[*] [Perks] Added missing dots and spaces in few Perks descriptions.
[*] [Inventory] Basic Spell damage now shows correct value in the Inventory.
[*] [Inventory] Animation of currently selected Inventory Slot will no longer disappear after finishing Spellweaver's Soul tutorial.
[*] [Enemies] Fixed a bug where enemies applying debuffs like poison could apply it only until player has resisted it once.
[/list]
Make sure to check out our official [url=https://discord.gg/vEtTJpqnwN]Discord server[/url] to discuss anything you want and give your suggestions!
[url=https://discord.gg/vEtTJpqnwN]https://discord.gg/vEtTJpqnwN[/url]
Stay tuned for the next updates!