Some major issues were reported by a number of play testers involving assets not loading properly and pieces of the map missing. The current build may solve those issues but it needs further testing.
This patch also adds:
- More water drops in new playthroughs
- Better enemy placement in the city
- A potential fix for an issue in which the players fell through the ground when exiting the refuge
- Stamina depletion currently removed and stamina regen improved
- Stamina no longer regens slower for the selected character
- Attacks cost a bit more of stamina, and longer chains cost increasingly more until stoppage
The stamina system will be reworked, along with other stuff
Thanks to everyone who reported the issues. Unfortunatey I wasn't aware of the asset loading problem before; tests with local PCs didn't show it for reasons that remain to be seen, but efforts in testing will improve for future occassions