[h1]Playtesting Now Live![/h1]
So to start off this announcement I am opening playtesting for 4 days, Tuesday 18th June - Friday 21st June.
Get all your friends to get access and test out this fun little indie game.
We have a bug reporting button on the main menu for any bug or issue reporting needed.
[h1]Development Log #3[/h1]
Well what's changed? A lot!
I managed to finally fix the lag issue on the aim (this could still be depending on latency) so for the most part it is working fine and the game is actually playable.
I have added tagging finally, this means when using NOS you can boost into a player to get an instant kill on them which also gives you an additional 50 score, but it's risky to try getting close to other players so can you pull it off?
https://twitter.com/i/status/1801798148391628804
[h1]List of changes 0.14[/h1]
- Added wishlist button to main menu
- Added Bug reporting to main menu
- Removed killfeed (until fixed)
- Locked Max players to 10 (until testing higher counts)
- Locked password control on game creation (all game lobbies will be visible unless you unlick IS PUBLIC)
- Fixed aiming latency (so far so good)
- Fixed skin replication
- Fixed time of day replication
- Added death explosion effect
- Muted music (till menu is fixed)
- Updated collision mesh on truck
- Changed exit button to Escape
- Match time set to 5 minutes (tbd)
[h1]Known issues[/h1]
- Scope locking after ammo clear
- Getting stuck on objects
- Buildings acting weird sometimes on client
- Ammo not fully clearing the weapon from a player
- Lights not synced to time fully
- Killfeed broken (removed)
- Ammo clipping players
- Turtle the car and stuck
- Car sometimes gets wrong weapon
- Some cars won't sync skin