[u][i][h1]Welcome[/h1][/i][/u]
Well hello all and thank you so much for all the Wishlist's so far it's great to see an interest in my game.
Now I figured as the game gets further in development it's worth updating everyone here on the current progress and plans.
So without rambling on too much here is the first Dev Log for Autotag.
[i][u][h2]Progress[/h2][/u][/i]
So the game has been coming along really well with it being well on track for it's first multiplayer playtesting session (If you would like to get involved then please join the discord on the store page).
[h3]Scope View[/h3]
The first thing that I wanted to get in the game was a big change in how the camera, aiming and shooting is played out. So after getting multiple requests from my testers I raised the camera location above the car, fixed issues where aiming would be locked below the camera view and I also added the ability to switch to a scope style view (no zoom but focus from the weapons barrel).
[img]{STEAM_CLAN_IMAGE}/44860884/fe8b849e6e2284de8f886b03cb5223e9187c23df.gif[/img]
[i]Scope view in use[/i]
[h3]Random Time Play[/h3]
So along with the new scope view I have played and tested on the map so much that I feel like over time the same map will get boring quick and until I add multiple maps to the game it's worth making a feature that will allow each game to have it's own challenge and variety.
This is where random time of day comes in when the match begins.
What does this mean?
Well I have added lighting to the destructible lampposts and given player cars headlights in order to allow there to be night matches.
Each game start will randomly choose a time of day, if it's night then all the lights will be on and if its day time then all the lights will be turned off and you can enjoy the sunshine around your battle.
This is a small feature that I'd like to get feedback on where possible so let me know what you all think below.
[img]{STEAM_CLAN_IMAGE}/44860884/eae6d21933a18fb17085b4860d1551ad62bd888c.gif[/img]
[i]Speeding through time to show light mechanic in play[/i]
[i][u][h2]Timescale Update[/h2][/u][/i]
Each devlog will include a timescale update to keep you all up to date on how the game development is going.
Currently I am hoping to get more people involved to join the playtest planned for the next weekend everyone is free.
This will be the first and biggest test yet so don't miss out.
[i][u][h2]Final Thoughts[/h2][/u][/i]
Thank you all for taking the time to get this far and I hope to hear a lot of feedback on what you think of this weeks progress and any suggestions you may have.
Thank you
Rob.