Development Log #2

Hi all, Welcome to this months development log, It has been a steady but monumental jump since the last log. So progress has been made to get the first playtests functional and we did it! You can now request access to the playtest but also join us In private tests within the discord. It's not without its flaws though. There was a serious issue with control latency on clients end which makes the game still very unplayable. Currently all focus is going on that fix but I have been getting positive feedback on the game so far so overall its looking good. A few big bugs got fixed such as, [list] [*] Cannon Balls Vanishing [*] Ability to kill a player after death [*] Projectiles vanishing [*] Death screens staying open [/list] As well as working on the major aim bug we have a few know issues that I am trying to focus on, [list] [*] Killfeed displays incorrect name [*] Names are not displayed above players (Feature to be added) [*] Issues with getting stuck on objects or inverted [/list] So that is the update I have for you at the moment, feel free to join the discord on the store page to help come up with ideas and help improve the project as well as join in with private testing sessions. Here is the first teaser trailer for Autotag. [previewyoutube=zV9rX152uRs;full][/previewyoutube]