"Magicraft" is a Roguelike game that uses a variety of spells to match unimaginable spell effects, and the construction of ultra-high degrees of freedom cannot even be exhausted by developers.
Dear Magicians,
Greetings to you all!
First, I would like to wish you all a Happy Mid-Autumn Festival, with joy and family reunions!
After the greetings, it's time to share our development progress. After a month of hard work, our total number of spells has successfully exceeded 100, and the number of relics has also reached 80. Additionally, we've made progress in code upgrades and scene optimizations. In the upcoming updated version, we will have a loading animation, and the campsite has become more vibrant compared to version 0.8.
Here's a detailed introduction:
[h3][b]【Development of New Content】[/b][/h3]
In terms of new content development, we have filled in regular content that everyone is concerned about, such as spells, relics, and curses. Besides, the most important thing is still about the construction work of Chapter 5. Without further ado, let's dive into the details:
[b]●New Spells[/b]
Last month, we created 3 new spells.
As the number of spells increases, even if we try to expand the number of spells that can be disabled, we are still concerned that you may encounter the dilemma of not being able to increase the level of the most critical spell in your builds during your adventure. Therefore, we have tried to design a new spell that will solve this problem for you~
At the same time, with the addition of various spells, there is an increasing demand for the addition of summoning spells. The new summoning spell, although late, has arrived!
As for the newly added third spell, it is a type that has never appeared before. The detailed spell effects will need to be experienced by Magicians in the official version later. Let me whisper to you that it is related to healing~
[img]{STEAM_CLAN_IMAGE}/43153223/8ca2d3771af0a06ab2fb75980a518b73ca8b84c9.png[/img]
[b]●New Relics[/b]
Due to last month's development focus being more on the boss production in Chapter 5, the new relics introduced this time will be slightly less compared to the previous developer log. Despite the smaller number, the effects of each relic are very practical. And based on the effect of the relics, we have also designed very appropriate icons and the display effect of the relics equipment on the body. You can guess their specific functions according to the pictures below~
[img]{STEAM_CLAN_IMAGE}/43153223/37df56e3a4feb073d4a3d70fd0470d4eb06174a3.png[/img]
[b]●New Chapter Content[/b]
For battle experience, last month we designed two new bosses, one wrapped in flames or lightning (left in the image), and the other wrapped in white but seemingly controlled by someone else (right in the image). After seeing the appearance of these two bosses, can you imagine what attack methods they might use?
[img]{STEAM_CLAN_IMAGE}/43153223/3b68dc2b839d0e75be4b99859d5ff17f6fed6104.png[/img]
[h3][b]【Game Experience Optimization】[/b][/h3]
In terms of game experience optimization, we have made adjustments in the past month in two aspects: gameplay experience and performance optimization. Moreover, most of the optimization content this time is related to the suggestions and feedback provided by all our players and their daily gaming experience. We really listen to advice, so please provide us with more feedback. We will take it seriously and consider feasibility!
[b]●New Appearance of Camp[/b]
We have always felt that the camp was quite sparse. Although more and more NPCs were rescued as the adventure progressed, the only difference at a glance was the number of people rescued. Moreover, it is difficult for new players to quickly understand the role of each NPC. So, last month, we renovated the camp and the areas where NPCs are stationed have undergone different changes.
[img]{STEAM_CLAN_IMAGE}/43153223/6827fc024d108ea601eb0174b5865ae94e0b72bf.png[/img]
[b]●Small Tips Signboard[/b]
In previous versions, we placed some tips or tricks about the game in the【Manual】, which can be viewed by pressing "ESC" in the game. But in subsequent observations, we found that this method is not fast or convenient, and if not specifically stated, most players would not be aware that these prompts are included in the【Manual】. Therefore, we made a signboard and placed it in the 0-0 room. After entering the room, you can find it on the right side of the map~
[img]{STEAM_CLAN_IMAGE}/43153223/ab936a4ebe5a494ef37efa5c1683659442dc1dd9.png[/img]
[b]●Spell Slot of the Wand[/b]
Based on everyone's feedback, we have optimized the issue of excessive spell slots exceeding the screen.
At the beginning of the game design, we thought that all the spell slots of the current wands were completely sufficient, especially with the Capacity Expansion Stone available. So we didn't have a particularly clear concept of the situation where too many spell slots would exceed the screen (We really didn't expect it). But with the gradual increase of spells and the continuous development of build by Magicians, we have found that even filling multiple Capacity Expansion Stones still cannot meet everyone's invention of build. So now the optimization of the wand spell slot has finally come out after much anticipation~
When there are too many spell slots that are about to exceed the screen, the spell slots in that column will automatically shrink, and will also shrink when the settlement screen pops up after completing the level.
[b]●Various Update[/b]
In future versions, the spell selection box will display different colors based on rarity, making it easier to identify which rarity the dropped spell belongs to.
[img]{STEAM_CLAN_IMAGE}/43153223/dfa1aa60887fe7e0f4356f7fb01aabc3d1d0f106.png[/img]
We have also differentiated the blood bar frames of bosses from those of ordinary monsters, so don't bosses look more powerful now?
[img]{STEAM_CLAN_IMAGE}/43153223/6e3d841e508cd6942da000849fc0ceacf2408383.png[/img]
In addition to the above, we have also updated the UI of the save game screen. In the updated version, it will record more entries.
[img]{STEAM_CLAN_IMAGE}/43153223/6a0e0df1dc0c7c0d79087d20b886ae2141f9c1e0.png[/img]
[b]●Game Performance Optimization[/b]
This part of the content has always been our top priority besides developing new content. Currently, the optimization is nearing completion and we have made good progress. In the future, we will provide a detailed explanation of the optimization related content for everyone after the game is launched (this can be considered as a small preview).
In short, the official version of Magicraft will feature higher performance and smoother gameplay to support your spell building.
That’s it for this developer log! If you have any suggestions, you can raise them in the comment or go to our Discord community (Discord:https://discord.com/invite/magicraft-1029926808516309093) for discussion. We look forward to your participation!