[previewyoutube=IKjVpm4lgPk;full][/previewyoutube]
First, we import the character model with a pre-rigged skeleton into specialized software. This is a crucial step because it's here that we set up the animation controllers, allowing the character to move exactly the way we want.
Next, we prepare the model, where our hero will be placed, and set the base pose. This is the foundation on which all the movement will be built.
Once the base pose is ready, we begin working on individual body parts—adding keyframe animations. This is where details like breathing and small movements come into play, helping to make the character feel more alive.
And when the animations are ready, we export them into Unreal Engine 5 and position the character where it needs to go. Everything's set, and our hero is ready!
Share your thoughts in the comments, and let us know what you'd like to see in future episodes!
[url=https://store.steampowered.com/app/2327720/City_Car_Driving_20/]For more on the upcoming game, check out the City Car Driving 2.0 page[/url]