Devblog 38

While not everything I worked on in the past 2 weeks is ready to be shown yet, I did make a few important improvements and bug fixes that I wanted to release before the end of the year. This will probably be the last update for 2022. Hope you all have happy holidays! [h1]Zoning improvements[/h1] When testing the game, I often found myself accidentally placing items outside of a zone. My restaurant would then break because employee’s couldn’t reach them. This caused a lot of confusion and frustration. I reworked the zone overlay to hopefully resolve this issue. The overlay now also gets enabled when you place items. This way you always know in which zone an item is. [img]{STEAM_CLAN_IMAGE}/37954720/7f202d9235346f0ba158b3e57e98e04637ce9f5f.jpg[/img] [h1]Small changes[/h1] [list] [*] Fixed saving issue [*] Performance improvements [*] Tableware now get’s evenly divided between cabinets (while still adhering to the specified fill priority) [*] Dartboard “Item in use” bug fixed [*] Stove “Item in use” bug fixed [*] Income stats saved more accurately [*] Paintbrush icon reworked [/list]