Devblog 29

[h1]Land Buying[/h1] The game can at times be a bit too much of a waiting game. After some thought, I came to the conclusion that there is no quick simple fix for this issue. My plan is to make a lot of little changes to hopefully make the game a bit more about making interesting decisions as opposed to waiting. The first mechanic I decided to change is land buying. I often found myself having to wait until I had enough money to buy a plot of land. On top of that, the fixed plot size was very restrictive when designing a restaurant. My solution is to revert back to how land buying was when the game was released in early access. You can now buy a single square of land again. But I also added an option to click and drag bigger plots of land. [img]{STEAM_CLAN_IMAGE}/37954720/b68f1de59e336638835f947b936fedf5634526d6.gif[/img] [h1]Overlay performance[/h1] Enabling the decor overlay could cause significant lag spikes. I made some performance improvements that should hopefully resolve this issue. [img]{STEAM_CLAN_IMAGE}/37954720/89ae4505e8e7caffe2de46a5e28894cc471674fe.jpg[/img] [h1]Alert Messages[/h1] The alert messages were very spammy and only relevant about 50% of the time. Messages are now displayed less frequently, and are hopefully a bit more helpful and relevant. [h1]Small Changes[/h1] [list] [*] Slightly changed post processing [*] Rebalanced research tree [*] Improved menu happiness for tables with modified dish availability [*] Modified reviews to be more useful [*] Change Route 66 scenario balance [*] Added a hint to the decor overlay button when decor is bad [/list]