Devblog 31

This week's update is a bit small. I hope to have a more exciting update next week. [h1]Dirty plates indication[/h1] When a dirty plate has been dirty for a while, it will now display a particle effect. This should make it clearer when employees are taking a long time to clean tables. [img]{STEAM_CLAN_IMAGE}/37954720/4a00463446b6500b6bf4e1795886739c122828cd.png[/img] [h1]Sandbox map and Trees[/h1] I changed the sandbox map and the tree’s a bit. I felt that the old colors were a bit bland. [img]{STEAM_CLAN_IMAGE}/37954720/7465db4a0afafa32a2f209e1d31ad79e3d6f8c4c.png[/img] [h1]Small Changes[/h1] [list] [*] Fixed texture issue in Las Vegas scenario [*] Rebalanced plate dropping [*] Review system issues fixed [*] City scenario hard requirement reduced from 2000 to 1250 [*] Reduced max fast forward speed [*] Reduced staff salaries [*] Added plate dropping sound [/list]