This week's update is a bit small. I hope to have a more exciting update next week.
[h1]Dirty plates indication[/h1]
When a dirty plate has been dirty for a while, it will now display a particle effect. This should make it clearer when employees are taking a long time to clean tables.
[img]{STEAM_CLAN_IMAGE}/37954720/4a00463446b6500b6bf4e1795886739c122828cd.png[/img]
[h1]Sandbox map and Trees[/h1]
I changed the sandbox map and the tree’s a bit. I felt that the old colors were a bit bland.
[img]{STEAM_CLAN_IMAGE}/37954720/7465db4a0afafa32a2f209e1d31ad79e3d6f8c4c.png[/img]
[h1]Small Changes[/h1]
[list]
[*] Fixed texture issue in Las Vegas scenario
[*] Rebalanced plate dropping
[*] Review system issues fixed
[*] City scenario hard requirement reduced from 2000 to 1250
[*] Reduced max fast forward speed
[*] Reduced staff salaries
[*] Added plate dropping sound
[/list]