A society survival game set in a world destroyed by climate change. Explore, scavenge and build a city to unite the clans. Conflicting cultures and limited resources mean you need to make tough choices; have you got what it takes to lead your people into a new era of humanity?
Greetings survivor
[i]Rumors of our drowning have been greatly exaggerated
With focus, we set to task
New opportunities now abound[/i]
Since returning from the winter holidays, we have harvested player’s feedback to better guide our development. Far from abandoned, we’ve been feverishly working in the background of Floodland knowing that the concepts, design and feel of the game resonate with many.
We’re sorry for our focused silence, however, we are now excited and ready to reveal what is coming next on [b]May 10th[/b]. Let’s dive in!
[img]{STEAM_CLAN_IMAGE}/42842102/1d82514ddd0b8be9f962dfa623aeb81f1bbb1c8b.png[/img]
Many reviews and comments told us that while people love the ideas and feels of Floodland, they were disappointed by technical difficulties. So firstly, we have fixed the most pressing issues that players told us about. This includes, but is far from limited to:
[b]Stability and performance:[/b] Crashes should be significantly reduced. Of course, we can’t account for all system configurations.
[b]Survivors pathing issues:[/b] We have improved the schedule of tasking which had knock on effects that lead to issues for example: people being stuck on boats and piers and resources not seemingly being transported.
[b]Shacks won't upgrade to houses:[/b] Now they do!
[b]District Autonomy Law flaws:[/b] This law is now clearly described in game so that the expectation of the mechanic easily understood
[b]Game events repeating:[/b] While some events are intended to repeat their frequency has been significantly reduced. Especially in regards to crises events
[b]Save game load issues:[/b] Should be, but some cases may not contact us via Discord and we can try to fix these rare cases
[b]Endgame objective: Improved end game experience.[/b]
For spoiler details about this objective see this Steam forum thread: https://steamcommunity.com/app/1336180/discussions/0/3824162683805694613/
[img]{STEAM_CLAN_IMAGE}/42842102/564ef6f6034afb19544b719683bfca61dbaf758a.png[/img]
Our Update on May 10th will bring a host of new free content and features that [b]will add depth and replayability to the game[/b]. We’ll be detailing these and showing you more in the next DevBlog, but for now they are:[list]
[*] Eight new leaders and clans
[*] New starting island layouts
[*] New map islands
[*] Three new laws
[*] Around 20 new worldbuilding notes
[*] Around 10 new events
[*] New building: mushroom pickers hut[/list]
[b]Fair warning,[/b] you may need to start a new playthrough to get all the new content and fixes.
[img]{STEAM_CLAN_IMAGE}/42842102/c3dd569fcb7e3957c9d37bb0bbed443232231ab3.png[/img]
We’ve been continually thrilled to see that many consider the music and art of Floodland to be its real highlight. With our Relics of the Old DLC, you can now digitally own the music here: https://store.steampowered.com/app/2218170/Floodland_Soundtrack/
As well as artbook and background stories here: https://store.steampowered.com/app/2218180/Floodland_Stories_and_Art/
[img]{STEAM_CLAN_IMAGE}/42842102/729beb108a2ef0994a74a31e953b1033c7e64c38.png[/img]
Using the tech of the before-times, we’d love to build a community with you outside of the game too. You can follow us and join your fellow survivors here:
[url=https://twitter.com/floodlandgg][b]Twitter[/b][/url]
[url=https://www.facebook.com/Floodlandgg][b]Facebook[/b][/url]
[url=https://discord.gg/Hnbxg9CJbZ][b]Discord[/b][/url]
[url=https://www.instagram.com/floodlandgg/][b]Instagram[/b][/url]
Happy surviving,
- Your Floodland Team