Debris Note 01 - Important Fixes

Floodland

A society survival game set in a world destroyed by climate change. Explore, scavenge and build a city to unite the clans. Conflicting cultures and limited resources mean you need to make tough choices; have you got what it takes to lead your people into a new era of humanity?

[i]Greetings survivors,[/i] Here’s a quick note that’s washed up amongst the debris. We’ve been focused on the technical difficulties that have disappointed some players and prevented them from immersing themselves fully in the brutally gorgeous world of Floodland. We want you to know many fixes are on the horizon especially to issues players found most concerning: [b]- Endgame objective:[/b] Improved end game experience by clarifying and simplifying the last objective. We won’t spoil it here but more details will follow. [b]- Stability and performance: [/b]Crashes should be significantly reduced. Of course, we can’t account for all system configurations, but optimization has improved [b] - Survivors pathing issues:[/b] We have improved the schedule of tasking which had knock on effects that lead to issues. For example: people being stuck on boats and piers and resources not seemingly being transported. [b] - Shacks won't upgrade to houses:[/b] They will! [b] - District Autonomy Law flaws:[/b] This law will be clearly described in game so that the expectation of the mechanic can be easily understood. [b] - Game events repeating:[/b] While some events are intended to repeat, their frequency has been significantly reduced. Especially, in regards to crises events. [b] - Save game load issues:[/b] Should be addressed, but some edge cases may exist Please contact us via. [url=https://discord.gg/Hnbxg9CJbZ][b]Discord[/b][/url] and send us your save game files and we can try to fix these rare cases individually. We are hoping to deliver this and much more in April. Before then we’ll be detailing the “much more” which includes [b]free new content![/b] Until then, happy surviving. - Your Floodland Team