Dev Note #4

Blade Assault

Blade Assault is a 2D action rogue-lite platformer with beautiful pixel art set in a desolate sci-fi world. Fight against the corrupt military of Esperanza as part of the resistance force of the Undercity. Bring the corrupt to justice by becoming stronger and fighting alongside your trusty comrades.

[b]Hello everyone![/b] We have been closely reviewing all of the feedback sent to us since official release. Among the feedback, we think that the following are the two major issues. [h3][list] [*] Combat fatigue due to a single long gameplay session [*] Combat becomes boring due to the high HP of bosses and enemies [/list][/h3] Both issues can be resolved simply by reducing stages and lowering HP. However we would like to address more fundamental causes instead. When failing a challenge in a roguelike game, players should be able to imagine the build for the next challenge and actually create the build envisioned within the game. A system that allows players to address unexpected situations resulting at random is also needed. We are aware that such experiences are not fully provided with the current Blade Assault systems. As such, we’ll continue to improve and add systems to create an even more enjoyable game. [h3][olist] [*] Increase default stats for weapons of all characters [*] Increase the amount of Red Gems and Roses dropped by enemies [*] Improve so that certain cores can be leveled up as much as wanted on the Nautilus [*] Add restock system for the gear vending machine (uses Coins) [*] Add new Legendary gears and cores [*] Reduce Threat level debuff values [*] Add new camps like Hotel Halona for each stage [/olist][/h3][list] [*] New NPCs will appear at the camps [*] Experience diverse progression and equipment through NPC features [/list] [h3][b][Add IndiJones Dice Selection][/b][/h3] ㅇ Fee Change: Roses → Coin (Doubles each time it is restocked) [list] [*] Buff (Debuff) obtain or lose 1-1000 Red Gems [*] Buff (Debuff) obtain or lose 1-500 Roses (Reduce) [/list]However currency will not fall below 0 [list] [*] Buff (Debuff) increase or reduce Fire Core DMG by 1~50% [*] Buff (Debuff) increase or reduce Cyro Core DMG by 1~50% [*] Buff (Debuff) increase or reduce Electric Core DMG by 1~50% [/list] [h3][b][Randolph][/b][/h3] ㅇReceive specific buff when quest accepted [list] [*] Receive reward upon quest completion in the next stage [*] Quest will have difficulty levels, with the higher the difficulty, the better the reward. [/list][b]▶ Rewards - Legendary Core / Legendary Gear / Red Gems / Roses[/b] [h3][b][Jean][/b][/h3] ㅇ Fee: Coin (Doubles each time it is restocked) [list] [*] Randomly shows three pieces of [u][b]gear[/b][/u] from among those in possession. Select one of the three to advance. [*] List refreshes each try [/list] [h3][b][Leo][/b][/h3] ㅇ Change Fee: Red Gem → Coin [h3][b][Jack] [/b][/h3] ㅇ Fee: Reduce current HP by 50% to obtain one of the following abilities [list] [*] Increase Normal ATK by ( )% [*] Increase Skill ATK by ( )% [*] Increase sub ATK by ( )% [/list] [h3][b][New NPC][/b][/h3] ㅇ Fee: Coin (Doubles each time it is restocked) [list] [*] Randomly shows three [u][b]Cores[/b][/u] from among those in possession. Select one of the three to advance. [*] List refreshes each try [/list][b]※ Specifics may change during the development process.[/b] All of the above features will be updated within February, and of course even afterwards, we’ll continue to work hard on improving the game. The next dev note will introduce the new playable character “Jett”, which will be updated in March. Thank you for all your support!