Rule a town in this story heavy, visual novel-like fantasy RPG! Interact with townsfolk and foreign leaders, build and expand, and tackle randomized events that affect the town and its people.
Hello, everyone! We've just published a fix for the game, addressing the following things:
[h3]Fixed[/h3]
[list][*] Made sure that Neferu’s personal quest can be accessed
[*] Fixed crashes related to Eugene’s fifth hangout
[*] Whoever is [spoiler]sent out as a mage[/spoiler] to deal with Damian, succeeds and isn’t okay with [spoiler]killing in self-defense[/spoiler] no longer loses excessive amounts of reputation. Additionally, all [spoiler]“extra kills”[/spoiler] (hundreds, at points) that are presented in the end game statistics due to this bug are now reduced to the more reasonable number of 1
[*] Separated two previously overlapping dialogue options when renovating [spoiler]Artbell house[/spoiler]
[*] Corrected the position of Marjorie’s face in Amelie’s personal quest
[*] Eria and Llemyon should now show up to the sovereign’s and Camilla’s wedding if they became uninterested in the sovereign due to [spoiler]creating an alliance with their country and Meblia in Camilla’s first personal quest[/spoiler]
[*] The coin boost given in the [spoiler]Pegasus-event[/spoiler] no longer charges you double the amount of coins needed to pay for things
[*] When there is a visitor at the inn and you build the other building on the lot that the visitor’s building can be built on, the “new visitor” message in the throne room and the icon above the inn in the town view now disappear
[*] The star icons on the savefiles now only show up on saves that have been manually saved to (i.e. the autosave and seasonal autosaves no longer get stars)
[*] Fixed an issue where the pause menu’s button for auto text speed didn’t match the values of the auto text speed options in the settings menu. As a result, the pause menu button could get the wrong icon and the settings menu option could get missing text. The issue has been fixed by applying the settings menu’s values to the pause menu’s button.[/list]
[h3]Balancing[/h3]
[list][*] Adjusted one of [spoiler]Llemyon’s[/spoiler] negative reputation events to make it slightly easier to complete without a game over, but added more serious consequences for any townsfolk involved instead
[*] Lowered the cost of making the masquerade more impressive, from 75 and 125 coins to 50 and 100
[*] When hosting a party where people make requests, lowered the cost of the Meblian trade deal of 100 or 75 gold per month to 75 or 50 gold per month[/list]
[h3]Grammar[/h3]
[list][*] Fixed various grammatical mistakes
[*] Adjusted a loading screen tip about hearts to make it clear that they usually don’t indicate a romantic relationship until after a character’s personal quest has been completed[/list]
We hope this small update makes the experience with the game even smoother!
The Swordlake Entertainment duo