A Roulike top-down post apocalyptic shooter. Fight, upgrade, evolve, embrace challenges, uncover the truth!
[h1] New feature! New gameplay! [/h1]
In order to compensate for the problem of players having few sources of experience and slow leveling speed after entering Chapter 2 "Escape into the Void", and to enrich the content and gameplay of the second level Void, the creators have placed a new NPC - the Gaishi Martial Monk - at the initial birth point of players entering the second level Void!
[url= https://github.com/fukeryester/Images_for_EV/blob/main/ccd6818e2e994751ef5c6511040c4a8.png ][img] https://github.com/fukeryester/Images_for_EV/blob/main/ccd6818e2e994751ef5c6511040c4a8.png [/img][/url]
After conversing with the Gaishi Martial Monk, players can enter the "Yingling Hall" for cultivation. The gameplay is similar to randomly changing the number of bullets and obtaining random gains that can only be obtained by breaking walls with bullets! And cleverly defeat wave after wave of corpses and suture monsters through these mechanisms! Generous rewards and interesting content, come and taste it~
Dark Night Spirit Hall:
[url= https://github.com/fukeryester/Images_for_EV/blob/main/2.png ][img] https://github.com/fukeryester/Images_for_EV/blob/main/2.png [/img][/url]
Winter Spirit Hall:
[url= https://github.com/fukeryester/Images_for_EV/blob/main/3.png ][img] https://github.com/fukeryester/Images_for_EV/blob/main/3.png [/img][/url]
White Sun Spirit Hall:
[url= https://github.com/fukeryester/Images_for_EV/blob/main/4.png ][img] https://github.com/fukeryester/Images_for_EV/blob/main/4.png [/img][/url]
[url= https://github.com/fukeryester/Images_for_EV/blob/main/8.png ][img] https://github.com/fukeryester/Images_for_EV/blob/main/8.png [/img][/url]
More displays:
[url= https://github.com/fukeryester/Images_for_EV/blob/main/1.png ][img] https://github.com/fukeryester/Images_for_EV/blob/main/1.png [/img][/url]
[url= https://github.com/fukeryester/Images_for_EV/blob/main/5.png ][img] https://github.com/fukeryester/Images_for_EV/blob/main/5.png [/img][/url]
[url= https://github.com/fukeryester/Images_for_EV/blob/main/6.png ][img] https://github.com/fukeryester/Images_for_EV/blob/main/6.png [/img][/url]
[url= https://github.com/fukeryester/Images_for_EV/blob/main/7.png ][img] https://github.com/fukeryester/Images_for_EV/blob/main/7.png [/img][/url]
[h1] Optimization [/h1]
[list]
[*] Fixed an unexpected bug in Chapter 1 where the elite monster "Big Mac" jumped outside the combat area after launching an attack! Added the feature of automatically teleporting to the player's vicinity when the giant maintains its original coordinates for 5 seconds! Players who are enthusiastic about card placement may need to consider some new strategies!
[*] Reduced the strength of the boss "Void Soldier Commander" at the end of the first chapter, changing the commander from "only one stage can be broken and moved by bullets, the second and third stages cannot be stopped" to "one and two stages can be broken and moved by bullets, the third stage cannot be stopped", breaking the dilemma of players feeling helpless due to the high strength and mobility of the soldier commander!
[*] Fixed several minor bugs
[/list]