New Playtest Build Available š®
Change Log š§:
š¢ Reduced memory overhead of textures.
š Fixed a bug where Max HP from Fusion Core Exosuit upgrade did not persist with death.
š Fixed a bug where you get stuck on a blank Augmentation selection screen if you only had Overclock and opened an Augmentation Upgrade crate.
š Corrected controller control scheme to display the right buttons.
š Fixed a bug where more enemies would spawn after already having received the room's reward.
š Fixed a bug where you couldn't dodge through enemies.
š Fixed a bug where the Augmentation Upgrade selection screen would show duplicate Augmentations.
š Player currencies get saved upon exiting from a run instead of only when dying.
š Added support to hit B / ESC to back out of menus.
š Animated the ellipsis on the Loading Screen.
š Moved the dash cooldown indicator to the centre of the screen.
š You no longer stop dead when dashing into walls and obstacles at an angle. Instead you slide along them.
š Increased the speed of the Pistol's Alt Fire (slow moving orb).
š Pistol's Alt now grows over time and passes through enemies.
š You can target explosive barrels now.
š Unlocked the Shop room by default and removed it as an unlockable room from Elpis Access menu.
š Reduced base speed of Explosive Spider Bombers.
š You can now hold down RT / LMB for Pistol's Primary Fire instead of having to spam it. Shoots every 0.5s.
ā Added tooltips to Exosuit Upgrades and improved the look of the UI.
ā Added info notifications describing the next room's reward when moving into range of a room's exit.
āļø Made the first few rooms only have initial wave of enemies, 2 waves for later rooms and 3 for the last few.
āØ NEW Suit Upgrade: Liquid Cooling - makes healing effects more potent.