Playtest Patch Notes 2024-11-24

Echoes of Elpis Playtest

New Playtest Build Available šŸŽ® Change Log šŸ”§: šŸ¢ Reduced memory overhead of textures. šŸž Fixed a bug where Max HP from Fusion Core Exosuit upgrade did not persist with death. šŸž Fixed a bug where you get stuck on a blank Augmentation selection screen if you only had Overclock and opened an Augmentation Upgrade crate. šŸž Corrected controller control scheme to display the right buttons. šŸž Fixed a bug where more enemies would spawn after already having received the room's reward. šŸž Fixed a bug where you couldn't dodge through enemies. šŸž Fixed a bug where the Augmentation Upgrade selection screen would show duplicate Augmentations. šŸ‘ Player currencies get saved upon exiting from a run instead of only when dying. šŸ‘ Added support to hit B / ESC to back out of menus. šŸ‘ Animated the ellipsis on the Loading Screen. šŸ‘ Moved the dash cooldown indicator to the centre of the screen. šŸš€ You no longer stop dead when dashing into walls and obstacles at an angle. Instead you slide along them. šŸš€ Increased the speed of the Pistol's Alt Fire (slow moving orb). šŸš€ Pistol's Alt now grows over time and passes through enemies. šŸš€ You can target explosive barrels now. šŸš€ Unlocked the Shop room by default and removed it as an unlockable room from Elpis Access menu. šŸš€ Reduced base speed of Explosive Spider Bombers. šŸš€ You can now hold down RT / LMB for Pistol's Primary Fire instead of having to spam it. Shoots every 0.5s. ā“ Added tooltips to Exosuit Upgrades and improved the look of the UI. ā“ Added info notifications describing the next room's reward when moving into range of a room's exit. āš–ļø Made the first few rooms only have initial wave of enemies, 2 waves for later rooms and 3 for the last few. āœØ NEW Suit Upgrade: Liquid Cooling - makes healing effects more potent.