Dev Log 4/23

BZZZT

Become a tiny ZX8000 robot and begin your journey through a beautiful, pixel-art world inspired by games iconic to the platformer genre. Follow a surprising story, upgrade your skills, beat challenging levels, and compete with other players for the fastest speedrun!

Hello gamers, First, thank you very much for your support during and after the NEXT FEST! It was breathtaking! Today, I would love to share some info about BZZZT development. There has been a lot coming in the last two months. [img]{STEAM_CLAN_IMAGE}/37545167/01ed18343b808926a3ac972f8fadb151811dfb71.gif[/img] All special abilities are implemented. There are 5 of them - one for each world. It means a player can unlock them continuously by using upgrading machines. Together with that, I had to expand the number of levels from 50 to 60. I did it because ten levels per world did not allow me to introduce new gameplay features and traps fluently enough. So, right now, the learning curve should be less aggressive. [previewyoutube=Z6c2OnZQUwE;full][/previewyoutube] I have changed the native resolution of the game. Players can see more of the environment around them now. It allows them to react to deadly traps in advance, and previously unexpected traps and enemies hidden behind the edge of the screen are now fairer. I have increased the main character's walking speed by 10% - the game is now more dynamic. I am starting to implement cutscenes and other story animations. It can be seen in this video: [previewyoutube=HgBrK03qjOw;full][/previewyoutube] Ane even more - Luckily, I saved some time and added some environmental animations to the game. They are not essential, but I feel the game environment can be more living with that. [url=https://youtube.com/shorts/SD8tC6rGYD8]Grass & Butterflies interaction (YOUTUBE Short).[/url] I am also doing some playtests and tweaking current levels based on players' feedback. It is enjoyable to observe other players playing my game. That's all so far. Thanks a lot for your great support and feedback on social media pages! Karel Matejka, aka KO.DLL