Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
In the last [url=https://store.steampowered.com/news/app/1569580/view/4196868529807943357]dev blog[/url] we explored the estate of Mount Holly, the mysterious manor where you will spend your time in Blue Prince, examining every room and rumor, day by day…
…and [b]step[/b] by [b]step[/b].
You see, there’s only so much one can do in a single day. Scouring a gigantic estate for clues, after all, can be a very exhausting task.
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In Blue Prince, [b]STEPS[/b] represent how much energy you have. You will start every morning with 50 steps, and you will find that number in the top left corner of the screen. But there’s no need to rush! Steps are only lost when moving between rooms. So, you can take your time and spend as much time as you like in each room to explore (and we encourage that!).
And hey, 50 steps to find the 46th room of the house seems perfectly reasonable, right?
[i]Right…?[/i]
Well, let’s just say that you can’t always line up rooms in a straight path to where you are aiming to go. Drafting your house will involve a lot of strategic architectural weaving, unexpected turns, and nasty dead-ends that always seem to pop up at the most inopportune times! If you’re not careful, those steps are going to quickly be depleted as you trek around looking for doors that you passed up earlier in the day. Once you run out of steps, you will have to [i][b]Call it a Day[/b][/i].
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But all hope is not lost! There are several ways to increase your steps whilst inside the manor. Fruit found around the house will give you a quick boost of energy, replenishing a handful of steps, and there are even rooms that you can rest up in to gain even more! One such example is [b]BEDROOM[/b], which will give you [b]+2 STEPS[/b] each time that you enter the room. Quite useful if you draft it in a spot in your house that you plan on traveling through again later.
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If you’re the type of player who loves to explore and wander off the path to investigate and look for secrets, then you may be in need of even more steps than the occasional fruit or bedroom can provide. A room like [b]NURSERY[/b] has the potential to provide a massive amount of steps. That is, if you draft more bedrooms. It is also worth noting that [b]NURSERY[/b] is a dead-end. So if you draft this room in your house you may not have as many options for expansion.
Tough choices lie ahead. You are the architect of your journey to Room 46, choose wisely!
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