Demo version 1.2

Gordian Rooms 2: A curious island

Your adventure continues in Gordian Rooms 2... The escape island game where you venture further into the mysteries of the Gordian Society! Challenge your wits and conquer every puzzle on the Isle of Lye!

[b]Hello everyone![/b] We have just published the latest version of the demo, which brings about many changes. First of all, [b]we have switched the engine version from Unreal Engine 4 to Unreal Engine 5[/b], mainly because the game takes place in one big island and thanks to some new lighting technologies (Lumen) it will be possible to have one single lighting setup for the complete scenario. [b]This means that there will be real time lighting present wherever you go. [/b] So far we have been using a baked lighting method, which had several problematic aspects, like balancing indoor and outdoor lighting and just simply baking the whole island in one go, not mentioning that making changes required everything to be rebaked from the ground up. All of this has been resolved, obviously now we have different technicalities to juggle but we have managed to find a good balance so far. This lighting system has been implemented in the demo as well, so don’t be surprised if everything looks a little bit different, some better some a little worse. Apart from switching engine versions we have been hard at work on the Graphical User Interface of the game: Now there is an [b]Objective list[/b], which details the steps you have to take for your goals, this will make much more sense in the final product, but you can see a glimpse of it in the demo as well. An [b]Inventory,[/b] where you can inspect the items that you have picked up and read any type of document you may have found. A [b]Journal [/b]detailing every comment of the character, making it easier to read them in case you missed something. An [b]Options menu[/b], with adjustable display, audio and mouse settings. A [b]Controls menu[/b], where you can freely customize your keyboard or controller settings. Last but not least, now there is also a title screen and main menu, with an intro sequence. All that is left is to implement the character profile system, which entails saving and loading and the hint system. We also plan to add achievements and have come up with a new way to make localization more feasible. When all these are done we will implement a tutorial that will take place during the demo sequence. We plan to include the demo in the complete game and it will connect seamlessly to the main game. Obviously, you will be prompted to choose whether you would like to play this part of the game again or not. Apart from these, we have been also working on the various puzzles and environments on the island, slowly but surely we are getting closer to completion. There is still a lot to do, and we would like to give you the best experience. [u][b]Thanks and have a nice day![/b][/u] Adam and Laszlo