Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :)
This update adds more settings & updates some HUD elements to feel more cohesive
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[u][b][h1]v. 1.0.400 Patch notes:[/h1][/b][/u]
[h2][u][b]Additions:[/b][/u][/h2]
- Added key rebindings to the "Controls" Settings tab.
- Added additional details to player model.
- Added new animations chosen by the Discord community!
- Added a new animation state for running at high speeds.
- Added toggle for Double-Tap Dash in "Gameplay" Settings tab.
- Doors now display a red plane when opened, showing roughly where the camera angle will change.
- Added loading screen tips. More important tips are more likely to appear.
- Added a new notification for collecting currency from chests.
- Interacting with the title screen now causes a small change to the main menu background.
- Particle effects now always follow the player while they run. Hopefully this will make it easier to see where you are on the screen when the camera is zoomed out.
[h2][u][b]Adjustments:[/b][/u][/h2]
- GUI visual adjustments.
- Breakable platforms are now persistent actors and will remain broken when the save file is loaded from the main menu.
- Improved the particle effects for jumping, dashing, and traversing magnetic surfaces.
- Improved lighting on MEDIUM graphics settings.
- Improved light sources around the player character, improving visibility across all graphics settings.
- Improved some backgrounds that could obscure visibility of the player character.
- Adjusted default settings.
- Adjusted level design.
- Dialogue boxes now pause the game simulation until interacted with.
- Improvements to the save system.
- Updated title screen to reflect new player model.
- Changed dialogue.
- Adjusted the camera zoom level of some rooms.
[b]- Shotgun Price: 5,000 -> 10,000[/b]
[i]*Due to the rate of currency gain, players were often inadvertently receiving the shotgun in rooms where it performs poorly, which made it feel like a worthless weapon. Players will still receive the shotgun for free in the item chest before the SPIDER DRONE boss fight.*[/i]
[h2][u][b]Fixes:[/b][/u][/h2]
- Improved an issue where certain walls were not tagged as magnetic when they should have been.
- Improved an issue where the the game could be resumed in the background while the Settings or Stats menus were open by pressing Escape.
- Fixed an issue where the projectiles fired by the BETA PLASMA GATLING would get caught & bounce around inside certain enemies.
- Improved an issue where certain sound effects were not affected by the player's SFX volume setting.
- Improved an issue where the camera could shake left & right erratically depending on room width and camera zoom.
- Improved an issue where the wall-slide animation would not play in certain circumstances.
- Improved an issue where transitioning out of the wall-slide state can sometimes set the player's gravity scale to zero. It will still happen on occasion but it's better and I'm working on it. Stomping will fix it.
- Improved an issue where currency chests could reappear on reload even when already collected.
- Improved an issue where weird jittery movements could occur while jumping into corners.
- Improved situations where the ledge-hang and wall-slide could fail to trigger when expected.
- Fixed a game-breaking issue where closing & reloading the game with could copy specific data from the first slot into the game on the current slot, causing softlocks and inaccessible items.
- Improved an issue where the player could get stuck on enemies while using the ground bounce.
- Improved an issue where the HUD could appear over the pause menu under certain conditions.
- Improved an issue where some lighting triggers were mismatched within the same room, which would suddenly (and seemingly arbitrarily) change the brightness of the level depending on graphics settings.
- Improved an issue where the player could open the pause menu with the title screen open.
- Fixed an issue where the camera could sometimes be zoomed in past its intended minimum distance.
- Fixed an issue where jumping into buzzsaw drones would mistakenly apply the grounded collision damage in addition to the jump attack penalty.
- Improved an issue where buzzsaw drones could fail to apply their damage over time while overlapping with the player.
- Improved the consistency of passing through floating platforms from the bottom.
- Improved an issue where some sounds lacked attenuation.
- Improved an issue where zombies could reattempt to grab the player faster than intended.
- Improved an issue where dead zombies could emit looping sound effects.
- Fixed an issue where player highlight intensity did not change with graphics settings until the application was closed.
- Improved an issue where the SPIDER DRONE boss music would still trigger after defeating it, saving, closing the game, reloading, and reentering the boss arena.
[h2][u][b]Optimizations:[/b][/u][/h2]
-Optimized & made visual improvements to particle effect of the gravity lift obstacle.
[u][h2][b]Known issues:[/b][/h2][/u]
- Certain graphical issues such as flashing lights or excessive bloom may occur, depending on the player's graphics settings and hardware.
- Tutorial text does not update to reflect control binding settings.
- Tutorials for ammo and reloading are not very effective.
- On rare occasions, when the player dies, they may be unable to respawn.
- A rare crash may occur when running off of ramps.
- Certain animations may still be offset from their expected position in some circumstances (e.g. being too far away from the ledge while in the wall-hang state)
[h3][i][u][b]*Find a complete list of known issues on the subreddit: [/b][/u][/i][/h3]
https://www.reddit.com/r/QuantumCortex/comments/1emnfsr/known_issues_megathread/
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[h2][u][b]Thanks to everyone who checked the game out during SAGE 2024![/b][/u][/h2]
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Want to talk? The fastest way to reach me is through the community discord!
https://discord.gg/qaRcDCEDDj Right now, there are only about 75 members-- the most active one being myself. If you're interested in sharing feedback, suggestions, or getting a sneak-peak at upcoming content, feel free to jump aboard!
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