Demo Version 1.0.400

Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) This update adds more settings & updates some HUD elements to feel more cohesive --- [u][b][h1]v. 1.0.400 Patch notes:[/h1][/b][/u] [h2][u][b]Additions:[/b][/u][/h2] - Added key rebindings to the "Controls" Settings tab. - Added additional details to player model. - Added new animations chosen by the Discord community! - Added a new animation state for running at high speeds. - Added toggle for Double-Tap Dash in "Gameplay" Settings tab. - Doors now display a red plane when opened, showing roughly where the camera angle will change. - Added loading screen tips. More important tips are more likely to appear. - Added a new notification for collecting currency from chests. - Interacting with the title screen now causes a small change to the main menu background. - Particle effects now always follow the player while they run. Hopefully this will make it easier to see where you are on the screen when the camera is zoomed out. [h2][u][b]Adjustments:[/b][/u][/h2] - GUI visual adjustments. - Breakable platforms are now persistent actors and will remain broken when the save file is loaded from the main menu. - Improved the particle effects for jumping, dashing, and traversing magnetic surfaces. - Improved lighting on MEDIUM graphics settings. - Improved light sources around the player character, improving visibility across all graphics settings. - Improved some backgrounds that could obscure visibility of the player character. - Adjusted default settings. - Adjusted level design. - Dialogue boxes now pause the game simulation until interacted with. - Improvements to the save system. - Updated title screen to reflect new player model. - Changed dialogue. - Adjusted the camera zoom level of some rooms. [b]- Shotgun Price: 5,000 -> 10,000[/b] [i]*Due to the rate of currency gain, players were often inadvertently receiving the shotgun in rooms where it performs poorly, which made it feel like a worthless weapon. Players will still receive the shotgun for free in the item chest before the SPIDER DRONE boss fight.*[/i] [h2][u][b]Fixes:[/b][/u][/h2] - Improved an issue where certain walls were not tagged as magnetic when they should have been. - Improved an issue where the the game could be resumed in the background while the Settings or Stats menus were open by pressing Escape. - Fixed an issue where the projectiles fired by the BETA PLASMA GATLING would get caught & bounce around inside certain enemies. - Improved an issue where certain sound effects were not affected by the player's SFX volume setting. - Improved an issue where the camera could shake left & right erratically depending on room width and camera zoom. - Improved an issue where the wall-slide animation would not play in certain circumstances. - Improved an issue where transitioning out of the wall-slide state can sometimes set the player's gravity scale to zero. It will still happen on occasion but it's better and I'm working on it. Stomping will fix it. - Improved an issue where currency chests could reappear on reload even when already collected. - Improved an issue where weird jittery movements could occur while jumping into corners. - Improved situations where the ledge-hang and wall-slide could fail to trigger when expected. - Fixed a game-breaking issue where closing & reloading the game with could copy specific data from the first slot into the game on the current slot, causing softlocks and inaccessible items. - Improved an issue where the player could get stuck on enemies while using the ground bounce. - Improved an issue where the HUD could appear over the pause menu under certain conditions. - Improved an issue where some lighting triggers were mismatched within the same room, which would suddenly (and seemingly arbitrarily) change the brightness of the level depending on graphics settings. - Improved an issue where the player could open the pause menu with the title screen open. - Fixed an issue where the camera could sometimes be zoomed in past its intended minimum distance. - Fixed an issue where jumping into buzzsaw drones would mistakenly apply the grounded collision damage in addition to the jump attack penalty. - Improved an issue where buzzsaw drones could fail to apply their damage over time while overlapping with the player. - Improved the consistency of passing through floating platforms from the bottom. - Improved an issue where some sounds lacked attenuation. - Improved an issue where zombies could reattempt to grab the player faster than intended. - Improved an issue where dead zombies could emit looping sound effects. - Fixed an issue where player highlight intensity did not change with graphics settings until the application was closed. - Improved an issue where the SPIDER DRONE boss music would still trigger after defeating it, saving, closing the game, reloading, and reentering the boss arena. [h2][u][b]Optimizations:[/b][/u][/h2] -Optimized & made visual improvements to particle effect of the gravity lift obstacle. [u][h2][b]Known issues:[/b][/h2][/u] - Certain graphical issues such as flashing lights or excessive bloom may occur, depending on the player's graphics settings and hardware. - Tutorial text does not update to reflect control binding settings. - Tutorials for ammo and reloading are not very effective. - On rare occasions, when the player dies, they may be unable to respawn. - A rare crash may occur when running off of ramps. - Certain animations may still be offset from their expected position in some circumstances (e.g. being too far away from the ledge while in the wall-hang state) [h3][i][u][b]*Find a complete list of known issues on the subreddit: [/b][/u][/i][/h3] https://www.reddit.com/r/QuantumCortex/comments/1emnfsr/known_issues_megathread/ --- [h2][u][b]Thanks to everyone who checked the game out during SAGE 2024![/b][/u][/h2] --- Want to talk? The fastest way to reach me is through the community discord! https://discord.gg/qaRcDCEDDj Right now, there are only about 75 members-- the most active one being myself. If you're interested in sharing feedback, suggestions, or getting a sneak-peak at upcoming content, feel free to jump aboard! --- Follow me on my socials! https://twitter.com/CortexQuantum - My Twitter https://www.youtube.com/@qcdev - My Youtube https://www.patreon.com/QCDev - My Patreon