Demo Version 1.0.011

Quantum Cortex

Quantum Cortex is a fast-paced, physics-based metroidvania. Tear through a dark, atmospheric environment at lightning speeds and battle terrifying creatures. Discover the eldritch mystery behind civilization’s fall, and rise up against the transhumanist dystopia that took its place.

Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) --- [b][u][h1]v. 1.0.011 Patch notes:[/h1][/u][/b] [u][h2]Additions:[/h2][/u] - Added more tutorial notes to level 1 and changed some of the level layout to try to help players get a better grasp on the game's unusual movement and health mechanics. -Added a setting for [b]MOTION BLUR INTENSITY.[/b] -The [b]SHOP[/b] button now turns red and warns you when you CAN'T pay for any items, rather than only alerting you when you CAN. [u][h2]Adjustments:[/h2][/u] -Adjusted some fonts to be more consistent with other UI elements. -Increased visibility for the [b]"PRESS SPACE TO INTERACT"[/b] popup. -Increased visibility for the [b]"RESTRAINED! MASH A&D RAPIDLY!"[/b] popup. -Removed [b]ENCRYPTED CHECKPOINTS[/b]-- To return later in the game. [i]*The pacing felt odd in the second level, introducing these so quickly. They left many players feeling confused, rather than surprised or intrigued.[/i] [u][h2]Fixes:[/h2][/u] -Fixed an issue where the music that plays during the final memory sequence would not loop correctly. -Fixed an issue where the main menu would play the incorrect music after [b]ATTRACT MODE[/b] --- The fastest way to reach me is through the community discord! https://discord.gg/qaRcDCEDDj Right now, there are only about 50 members-- the most active one being myself. If you're interested in sharing feedback, suggestions, or getting a sneak-peak at upcoming content, feel free to jump aboard! --- Follow me on my socials! https://twitter.com/CortexQuantum - My Twitter https://www.youtube.com/@qcdev - My Youtube https://www.patreon.com/QCDev - My Patreon Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :)