Demo Version 1.0.014 + Live Developer Q&A

Quantum Cortex

Quantum Cortex is a fast-paced, physics-based metroidvania. Tear through a dark, atmospheric environment at lightning speeds and battle terrifying creatures. Discover the eldritch mystery behind civilization’s fall, and rise up against the transhumanist dystopia that took its place.

Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) During last night's 9 hour broadcast, I ran into a few issues. So this morning I went ahead and fixed them. The previous few updates did not come with patch notes. so that information has been included. --- [b][u][h1]v. 1.0.014 Patch notes:[/h1][/u][/b] [u][h2]Additions:[/h2][/u] -Added new art by Cilaires for one of the memory sequences in level 2. -Added a '!' icon above all item chests, so they are less hidden. -Added basic descriptions for weapon and ability meters and how they recharge. [u][h2]Adjustments:[/h2][/u] -Updated text. -Updated level design. -Increased the interaction radius of Ziplines from 128 to 192. -Removed a deprecated UI element that was accessible by pressing the tab key. -Lowered the position of the Interact Prompt widget to be less in the way. -Changed the camera angle of a room in level 2 so it is no longer obscured by Interact prompts. -Updated Gamepad control scheme. -Zombie Grab Damage (Easy): 15 dps -> 5 dps. -Zombie Grab Damage (Recommended): 30 dps -> 10 dps. [i]*Zombies ended up killing players too quickly for them to react to being grabbed, which felt unfair. In combination with the projectiles summoned during the [b]AVATAR OF ANGER[/b] boss fight, this could obliterate the player's entire health bar in seconds. The ability for a Zombie to hold the player still is dangerous on its own, and creates a design space to combine them with other enemy types. The grab attack doesn't have to kill the player to be scary. Damage is the same as ever in DIFFICULT mode, though. Good luck! *[/i] [u][h2]Fixes:[/h2][/u] -Fixed an issue where rockets would sometimes pass through enemies. -Fixed an issue where enemy hit flashes were disabled by default. -Fixed an issue where hit flashes would never occur, even when enabled in the Settings menu, if Corruption Effects were set to Off. -Fixed an issue where the Credits button on the Main Menu would not display the credits overlay under certain conditions. -Fixed an issue where the currency counts displayed in the inventory were swapped. -Fixed an issue where the sound effect for one of the [b]AVATAR OF ANGER's[/b] late-phase attacks would not play. -Fixed an issue where the crosshair would not reach the weapon wheel when using a gamepad. -Fixed an issue where Bounce and Ability Wheel were bound to the same button on gamepad. [u][h2]Optimizations:[/h2][/u] -Removed point lights from certain enemy projectiles that would appear in great numbers, which caused frame drops during bullet hell situations. --- The fastest way to reach me is through the community discord! https://discord.gg/qaRcDCEDDj Right now, there are only about 50 members-- the most active one being myself. If you're interested in sharing feedback, suggestions, or getting a sneak-peak at upcoming content, feel free to jump aboard! --- Follow me on my socials! https://twitter.com/CortexQuantum - My Twitter https://www.youtube.com/@qcdev - My Youtube https://www.patreon.com/QCDev - My Patreon Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :)