Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :)
This update addresses feedback and concerns gathered from a number of different sources.
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[u][b][h1]v. 1.0.201 Patch notes:[/h1][/b][/u]
[b][u][h2]Additions:[/h2][/u][/b]
- The jump or roll buttons can now be used to cancel out of a bounce.
- Added movement and effects to the wall cling state.
- Added a fun surprise in level 2.
[u][b][h2]Adjustments:[/h2][/b][/u]
- Level design adjustments.
- UI Adjustments
- Tutorial text adjustments.
- Updated credits.
- Updated dialogue.
[u][h3][b]AVATAR OF ANGER:[/b][/h3][/u]
- Health (all difficulties): 50,000 -> 45,000
[u][h3][b]SHOTGUN:[/b][/h3][/u]
- Price: 10,000 credits -> 5,000 credits
[h2][u][b]Fixes:[/b][/u][/h2]
- Fixed an issue where the [b]ROCKET LAUNCHER's[/b] explosion graphic did not reflect its increased radius.
- Fixed an issue where the [b]PLASMA TETHER[/b]'s beam did not properly adjust its attachment point when latched onto a moving object.
- Fixed an issue where using the dash button to perform an airdash would only send the player to the right.
- Fixed an issue where pressing the jump button would refresh the player's airdash regardless of whether a jump was actually performed.
- Fixed an issue where the dash button could not be used to perform a spindash.
- Fixed an issue where the autosave process would cause the player's movement state to reset to falling, which caused weird jitters and hiccups near checkpoints or item boxes.
[h2][u][b]Optimizations:[/b][/u][/h2]
- Removed point lighting from some projectiles.
[u][h2][b]Known issues:[/b][/h2][/u]
- Certain graphical issues such as flashing lights or excessive bloom may occur, depending on the player's graphics settings and hardware.
- The UI is ugly.
- Tutorials for ammo and reloading are not effective
- On rare occasions, when the player dies, they are unable to respawn.
- The player can sometimes remain grabbed by a zombie after passing through a door.
- The [b]BETA PLASMA GATLING's [/b]projectiles can become stuck bouncing around inside certain enemies, leading to ridiculous damage.
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[h2][u][b]Thanks again to everyone who played at TooManyGames![/b][/u][/h2]
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The fastest way to reach me is through the community discord!
https://discord.gg/qaRcDCEDDj Right now, there are only about 70 members-- the most active one being myself. If you're interested in sharing feedback, suggestions, or getting a sneak-peak at upcoming content, feel free to jump aboard!
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Follow me on my socials!
https://twitter.com/CortexQuantum - My Twitter
https://www.youtube.com/@qcdev - My Youtube
https://www.patreon.com/QCDev - My Patreon
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