Demo version 1.0.201

Quantum Cortex

Quantum Cortex is a fast-paced, physics-based metroidvania. Tear through a dark, atmospheric environment at lightning speeds and battle terrifying creatures. Discover the eldritch mystery behind civilization’s fall, and rise up against the transhumanist dystopia that took its place.

Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) This update addresses feedback and concerns gathered from a number of different sources. --- [u][b][h1]v. 1.0.201 Patch notes:[/h1][/b][/u] [b][u][h2]Additions:[/h2][/u][/b] - The jump or roll buttons can now be used to cancel out of a bounce. - Added movement and effects to the wall cling state. - Added a fun surprise in level 2. [u][b][h2]Adjustments:[/h2][/b][/u] - Level design adjustments. - UI Adjustments - Tutorial text adjustments. - Updated credits. - Updated dialogue. [u][h3][b]AVATAR OF ANGER:[/b][/h3][/u] - Health (all difficulties): 50,000 -> 45,000 [u][h3][b]SHOTGUN:[/b][/h3][/u] - Price: 10,000 credits -> 5,000 credits [h2][u][b]Fixes:[/b][/u][/h2] - Fixed an issue where the [b]ROCKET LAUNCHER's[/b] explosion graphic did not reflect its increased radius. - Fixed an issue where the [b]PLASMA TETHER[/b]'s beam did not properly adjust its attachment point when latched onto a moving object. - Fixed an issue where using the dash button to perform an airdash would only send the player to the right. - Fixed an issue where pressing the jump button would refresh the player's airdash regardless of whether a jump was actually performed. - Fixed an issue where the dash button could not be used to perform a spindash. - Fixed an issue where the autosave process would cause the player's movement state to reset to falling, which caused weird jitters and hiccups near checkpoints or item boxes. [h2][u][b]Optimizations:[/b][/u][/h2] - Removed point lighting from some projectiles. [u][h2][b]Known issues:[/b][/h2][/u] - Certain graphical issues such as flashing lights or excessive bloom may occur, depending on the player's graphics settings and hardware. - The UI is ugly. - Tutorials for ammo and reloading are not effective - On rare occasions, when the player dies, they are unable to respawn. - The player can sometimes remain grabbed by a zombie after passing through a door. - The [b]BETA PLASMA GATLING's [/b]projectiles can become stuck bouncing around inside certain enemies, leading to ridiculous damage. --- [h2][u][b]Thanks again to everyone who played at TooManyGames![/b][/u][/h2] --- The fastest way to reach me is through the community discord! https://discord.gg/qaRcDCEDDj Right now, there are only about 70 members-- the most active one being myself. If you're interested in sharing feedback, suggestions, or getting a sneak-peak at upcoming content, feel free to jump aboard! --- Follow me on my socials! https://twitter.com/CortexQuantum - My Twitter https://www.youtube.com/@qcdev - My Youtube https://www.patreon.com/QCDev - My Patreon MORE ABOUT THIS GAME