Demo release! + Regular update: saving, balancing, new visuals and more

Once Upon a Rogue's Tale

Embark on a journey through your favorite fairytales in this charming roguelike deckbuilder. Trade dice in battle to play lots of different cards or to use powerful character abilities. Encounter story events and make tough decisions that shape your journey as it unfolds in your personal storybook.

Hey everyone, it's finally here. The official demo of Once Upon a Rogue's Tale is now available to play! We hope that you will enjoy the game as much as we do. We will continue working on the demo while its online to get you new content and fix those nasty bugs you might encounter. Have fun! Once Upon a Rogue’s Tale Patch Notes – V 0.2.0 (23.03.2024) [b]New[/b] [list] [*] More fairytale events including “The poor and the rich”, “Rübezahl” and a bunch more [*] Punishments for some event decisions [*] Requirements for health and coins in event decisions [*] Save-system that automatically saves after each finished map node [*] Intro animation [*] Tutorial slides in pause menu and main menu [*] Ability for players to change dice use order by dragging in dice bar [*] Splash screen with collaborators [*] More sound effects [*] Finalized custom music [*] Volume settings for music [*] Exchanged all prototype graphics with awesome artworks [*] Scrolling in map with mouse wheel [*] Visual indicators for status effects on characters [*] More playable characters [*] More different rewards for fights and events [*] "Select all dice" button [*] Right click on characters for more information [*] Credits [/list] [b]Removed[/b] [list] [*] Enemy cards with prototype graphics, Little Witch, Little high-born Sir [*] Some hand cards with prototype graphics [*] Strength status effect (do +50% damage) [*] Weak status effect (do -50% damage) [*] Vulnerable status effect (receive +50% damage) [/list] [b]Changes[/b] [list] [*] MASSIVE overhaul of status effects (Trigger and use) [*] Incentive and disarmed have new names: strength and weakness [*] Balancing of characters and handcards (costs, effects, requirements…) [*] Shop has now only one purchaseable die per act [*] Reward visuals [*] Handcards can be inspected on start turn [*] Character defeat now kicks them out of party and can only be used again after healing [*] Detailed description windows of characters passive ability [/list] [b]Bug Fixes[/b] [list] [*] Fixed game freeze at boss fight [*] Fixed scrolling map through menus [*] Fixed characters sliding after ability use [*] Fixed defeated enemies still attacking [*] Fixed burn card effect restarting when two characters are defeated in short succession [*] Fixed book not closing after pressing button [*] Fixed cards not being discarded after play [/list]