Embark on a journey through your favorite fairytales in this charming roguelike deckbuilder. Trade dice in battle to play lots of different cards or to use powerful character abilities. Encounter story events and make tough decisions that shape your journey as it unfolds in your personal storybook.
Dear Fairytale fans, it's been a minute since our last update post, but don't let that fool you. We have been working overtime on the new update that we are proud to present to you!
The [b]Visual Overhaul Update[/b] is now live and shows Once Upon a Rogue's Tale in a whole new light. All UI elements have been completely reworked: Cards, buttons, backgrounds, intentions, and just about everything else in the game has been visually upgraded.
[b]Old visuals:[/b]
[img]{STEAM_CLAN_IMAGE}/44718398/f65ca620e44e47446d99a2db7d02d09027db34ff.jpg[/img]
[b]New visuals:[/b]
[img]{STEAM_CLAN_IMAGE}/44718398/7b9201905d5be07c6004dc0c175bba5afa1492ed.jpg[/img]
[b]New[/b]
[list]
[*] Added window mode in settings menu
[*] Support for different aspect monitors
[*] New enemy: Herb Gentleman with Hazelnut
[*] New status effects: Rulebreaker, Acceleration, Rooted, Limping and Magic Fist
[*] Draw and discard piles are clickable for an overview window
[*] New dice button which only selects unused dice for the player
[*] Event Rewards and Punishments can now include status effect for the next battle
[*] Allowing players to re-open shops and rest sites before selecting the next map node
[*] New music track for the city
[*] Some new special effect animations for abilities
[/list]
[b]Changes[/b]
[list]
[*] Complete rework of visuals in main menu, battle scene and menus
[*] Attacks of characters can only be used a limited number of times during a turn
[*] Event battles now only trigger when clicking the book button after text is finished (thanks to all streamers that send in feedback <3)
[*] Handcard inventory now can be shown during battle and event rewards
[*] Number of cards in hand are now limited to 10 and everything drawn after will be discarded
[*] Basic hover over enemies now shows the target arrows
[*] More enemy set variety going from battle to battle
[*] Brave tailor now joins you in his event fight
[*] Randomization of event books buyable in Jeffini’s shop (yes, that’s her official name)
[*] Right click info panel overview for characters
[*] Buying or unlocking characters now shows the complete info panel for characters
[*] Changed some of the map layouts
[*] Healing in rest sites now heals 15 instead of 10
[*] Snow white event is now a character event
[*] One of the Musician event outcomes now gives players a buff for the next battle instead of a die
[*] Random ally and random opponent effects on cards and abilities now trigger without the need to select a target
[*] Balanced all Brave tailor abilities and costs
[*] Reworked Hansel and Gretel skills and added new abilities to their repertoire
[*] Reworked companions to be more useful and to include some of the new status effects
[*] Companions are now part of other classes like hunter, royalty and so on
[*] Energy now adds a dice overload when you got more energy than physical dice in scene (12)
[*] Nearly all handcards received a buff to be more useful in battle
[*] Stored energy effects are replaced with energy status effects
[*] Status effects now stop at a max value of 99
[*] A lot of small balance changes to enemies, characters, and handcards
[/list]
[b]Bug Fixes[/b]
[list]
[*] Fixed major bug that prevented playing handcards sometimes
[*] Fixed major bug that broke the game after an enemy is defeated in the passive state of battle
[*] Fixed handcards not playable when drawing new cards mid battle
[*] Fixed tutorial not starting new game after finishing boar
[*] Fixed goat hover still active when clicking goat in shop
[*] Fixed active passive of previous attempt stays for next run if not new passive selected
[*] Fixed wish lamp showing up in battle
[*] Fixed error message showing behind button text box
[*] Fixed rewards could be skipped while extra reward window is open
[*] Fixed some special attacks not showing the influenced values by weak or strength
[*] Fixed banish random card only banishing itself
[*] Fixed swing effect not using the correct neighbor of the target and reducing stack on each attack not only on single target
[*] Fixed passives of Hunterbrother and Rübezahl triggering multiple times when hit with a multi attack
[*] Fixed poison reducing thorns value without triggering it
[*] Fixed shop goat price not showing correctly after loading a game
[*] Fixed unplayable misery playable in battle
[*] Fixed helpless effect not working as intended
[*] A bunch of other small fixes to localization and gameplay
[/list]