Small Patch 03: Once Upon a Rogue’s Tale – Early Access

Once Upon a Rogue's Tale

Embark on a journey through your favorite fairytales in this charming roguelike deckbuilder. Trade dice in battle to play lots of different cards or to use powerful character abilities. Encounter story events and make tough decisions that shape your journey as it unfolds in your personal storybook.

[b]New[/b] [list] [*] Added a visual effect when an ability is changed [*] Added missing visuals to Queen’s Minion [*] Added a total card count to inventory [/list] [b]Changes[/b] [list] [*] All different passive upgrade descriptions now also show what the upgraded passive will be [*] Removed cards from trade-event that need a specific character to be useful [*] Removed cards from shops that need a specific character to be useful [*] When receiving a new character through an event you will now also be able to choose a new handcard for them [*] Changed outcomes of character events to be balanced now that some options give additional cards [*] Adjusted Spirit in Glass event outcomes [*] [spoiler]Permanent card Cloud Giant's Wife now gives random enemy rattled (as intended)[/spoiler] [*] [spoiler]When Smej changes to its different heads, they are now stunned for their first turn[/spoiler] [/list] [b]Bug fixes[/b] [list] [*] Fixed a major bug where received status effects from events where permanent -> they now only trigger once in the next fight as intended [*] Fixed description boxes sometimes overlapping each other in the character info panel [*] Fixed drawing lots of cards in one turn leading to unplayable cards [*] Fixed card reward button disappearing after skipping the reward [*] Fixed wrong outcomes of the Jellyfish event [*] Fixed a bug where sometimes status descriptions were a bit rotated [*] Little Witch (as Enemy): 3. skill now needs 2 allied permanent cards as intended [*] Little Witch (as Enemy): Passive now also gives Block to the Witch herself as intended [*] Tidy Rat (as Enemy): Passive now triggers every 2 rounds as intended instead of each turn [/list] [b]Balancing[/b] [list] [*] Little Witch (as Enemy): 1. skill perma-duration 3 -> 4 [*] Little Witch (as Enemy): 3. skill damage 7 -> 6 [*] Little Witch (as Companion): Upgraded passive abilities now keep triggering every 2 rounds on a random enemy with increasing fragile stacks [*] Rübezahl Bear (as Player): 3. Skill no longer has requirement [*] Rübezahl Bear (as Enemy): 3. Skill no longer gives Rattled [*] Cloud Jellyfish (as Companion): All 3 different passive ability stages now trigger every 2 rounds [*] Growth Potion (Jack card): Given tendrils 5 -> 3 / drawn cards 1 -> 2 [*] Giant Earth Spirit (Rübezahl card): Duration ∞ -> 5 [/list]