December Update - Panopticon Arcade Level now available on PC

Budget Cuts

Budget Cuts is a VR stealth game where you dexterously zip, sneak or rambo your way forward through thrilling, oil-splatter filled combat!

It's that time of the year again! That's right: Patch Time! This time we bring you a new arcade level along with a good long list of fixes and tweaks. Let's have a closer look: [img]{STEAM_CLAN_IMAGE}/12132313/5ed44756ab0b0676e48d8eee1a9f532f37e61ebf.png[/img] [h2]New Arcade Level: Panopticon[/h2] The "designed for PSVR" arcade level known as [b]Panopticon finally makes its debut on PC[/b]! Can you reach the gold bar in the middle? [img]{STEAM_CLAN_IMAGE}/12132313/7a9eb3291757673d10f85f09c0c431e11311ef48.png[/img] Pave your own path as you try to reach the center of this non-linear circular map. Brute force your way forward through action and agility or take the stealthy route and sneak around those pesky supervisors - all ways are valid! [h2]General Updates[/h2] [h3]Save Files Have Been Moved[/h3] Due to issues with some anti-virus software, [b]save files have been moved from your "Documents" folder to "AppData"[/b] (more specifically: '%USERPROFILE%\\AppData\\LocalLow\\Neat Corporation\\Budget Cuts'). Upon first launch after updating the game will automatically move any existing save files, so just sit back, relax and play as usual. [h3]"Pacifist" Achievement Added[/h3] [url={STEAM_CLAN_IMAGE}/12132313/b55db469cb8bcdb290be43bc48f22a96ce6a50be.png][img]{STEAM_CLAN_IMAGE}/12132313/cc792f7231408e723419696dd8866968c89ddc70.png[/img][/url] If you manage to play through the game [b]without getting any robots killed[/b], you'll be awarded with this achievement! Drones are excepted in the occasions when they fly into walls and accidentally kill themselves, but watch out for Supervisors accidentally shooting each other when they were aiming for you, that still counts! [h3]Improved Stereo Rendering With Custom Shader[/h3] Some older versions of drivers for AMD graphics cards caused issues with our [b]new optimized stereo rendering[/b], creating an issue where only one eye was rendering correctly. To solve this we replaced all previous uses of Unity standard shaders and it should now be running smoothly. [h3]Improved Knife Throwing[/h3] The throwing code has been updated to use a pose buffer, so that we can trace back to the accurate point in time when the player released the object. This reduces cases of objects getting launched downwards because it used to release the object a bit too late in general. It also allows us to get rid of the hack we used for throwing when using Windows Mixed Reality hardware, so now [b]throwing is more realistic on all hardware[/b]. [h3]Additional Changes & Tweaks[/h3] [b]General[/b] [list] [*] Ending voice volume tweaks [*] When restarting a level the game will only load the player's inventory so it acts like you just entered it from the previous level, for stability and consistency [*] Vive Cosmos controller support [*] Controller bindings more customizeable on Steam than previously [*] Built-in deadzones for smooth locomotion and turning [/list] [b]Performance[/b] [list] [*] Reflection Probe performance boosts [*] Physics performance improvements [*] NPC animation performance improvements [*] Decal spawning performance improvements [/list] [h2]Arcade Updates[/h2] [b]General[/b] [list] [*] New Arcade level "Panopticon" added (also mentioned above) [*] Lowered arcade score sounds [/list] [h2]Bug Fixes[/h2] [b]General[/b] [list] [*] Valve Index hands rendering layer fixes & optimizations [*] Invis cheat works in ending now [*] Ending bugfixes [*] Locked doors no longer openable by pushing them with physics objects [*] Corrected fragment-shader stereo effects in some shaders [*] Data Center elevator position fixed [*] Shutdown elevator bugfix [*] NPC dead body found reaction bugfixed [*] Supervisor aiming at portal fix [/list] [b]Inventory[/b] [list] [*] No more infinite stabby crystals in credits scene [*] "Expected" inventory items start in inventory rather than Lost&Found [/list] [b]Achievements[/b] [list] [*] Fixed "If I can't then none of us can" achievement [*] Game completion related achievements bugfixes [/list] [b]Movement[/b] [list] [*] Fixed a snap-turning related state bug resulting in soft-locks in some levels [*] Smooth locomotion works on rugs again [*] Can no longer teleport through locked vents [/list]