Arcade patch is now live!!

Budget Cuts

Budget Cuts is a VR stealth game where you dexterously zip, sneak or rambo your way forward through thrilling, oil-splatter filled combat!

We are very happy to announce the release of [b]Budget Cuts Arcade[/b] - a special game mode with a focus on replayability, with 4 new levels that are added automatically in this patch. To access them you need to use the arcade cabinet in the main menu. We’ve also put Budget Cuts on sale for a few days to celebrate the launch of the Arcade mode and hope that you have a lot of fun stabbing our virtual robots. We don’t mind. It’s fine. It didn’t take us a long time to make them or anything. I’m sure nobody will miss them... [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/12132313/ad04c3368c1d7099fdca9aa5b9f6001cb83a07f0.png[/img] [b]Arcade patch changelog: [/b][list] [*] Added Arcade mode! Wohoo! [*] New scoring system for Arcade mode [*] Local highscore system for Arcade (cheating will disqualify you) [*] Arcade cabinet added to starting room [*] New Arcade specific difficulty settings [*] 4 new levels [*] 8 new collectibles (2 per level) for arcade [*] New Arcade specific sound and music [*] Sharp objects glow red through walls and such when nearby [*] Arcade only version of Main menu, meant for VR-centers, accessed by modifying config_machine.cfg [/list] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/12132313/bbfde6ea34ab6798c90f8dd8d9c30cf6770acb64.jpg[/img] (example config which sets arcade-only mode and forces tracking space to room scale) [list] [*] Old game now called “Story mode”. [*] Story mode “Extra” difficulty is now a bit more difficult. [*] No longer able to fire translocator through walls, doors and vents. [*] Inventory no longer allows putting stuff in or taking stuff out behind walls, doors and vents. [*] No longer able to cheat items through Mantrap/Security station doors. [*] Added Polish translations (subtitles, in-game missions, and important text in-game as well as menu). [*] Updated the viewer window look (for friends who look at your monitor while you play), two different styles for Story mode and Arcade. [*] Sharp objects break upon impact with NPC in Extra and Veteran difficulty (i.e. knives are one-use only). [*] Tweaks to enemy behavior. [*] Various smaller bugfixes and tweaks. [*] More CleanBots [/list] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/12132313/1bc7a9605063d0348491395e80de050a3aa6bd01.png[/img] We’ve reworked some of the difficulty settings for our game so we’d like to outline them here [b]The new ARCADE difficulty details [/b]Beginner [list] [*] guards do not hear translocation sound. [*] knives and other sharp objects do NOT break. [*] guards take a long time to actually spot you. [*] guards have very low aiming accuracy. [*] guards are very sensitive to damage. [/list] Experienced [list] [*] guards do not hear translocation sound. [*] knives and other sharp objects do NOT break. [*] guards spot you quicker than in Beginner mode. [*] guards are be better at aiming than in Beginner mode. [/list] Veteran [list] [*] guards WILL hear your translocation sound unless you sneak-translocate. [*] knives and other sharp objects DO break when hitting NPC. [*] guards spot you VERY quickly. [*] guards have VERY high aiming accuracy. [*] guards are pretty resilient to damage except headshots. [/list] [b]Original STORY MODE difficulty details[/b] Relaxing [list] [*] guards do NOT hear translocation sound. [*] knives and other sharp objects do NOT break. [*] guards have low aiming accuracy. [*] guards spot you fairly quickly (unchanged) [*] guards are very sensitive to damage. [/list] Standard [list] [*] guards WILL hear your translocation sound unless you sneak-translocate. [*] knives and other sharp objects do NOT break. [*] guards have good aiming accuracy. [*] guards spot you fairly quickly (unchanged) [/list] Extra [list] [*] guards WILL hear your translocation sound unless you sneak-translocate. [*] knives and other sharp objects DO break when hitting NPC. [*] guards have good aiming accuracy. [*] guards spot you fairly quickly (unchanged) [*] guards are pretty resilient to damage except headshots. [/list] [b]Arcade Mode scoring system[/b] Every time you complete an Arcade level you will see how much money your mission has cost, spending less money is better! How to cut the budget: [list] [*] Time is money, use less of it! [*] Don’t let enemies live to tell the tale. [*] Don’t let enemies see you. [*] Translocate fewer times. [*] Get bonus discounts by perfecting your runs. [*] Get bonus discounts by playing on the higher difficulty settings. [/list] And that’s about it for this update! Whew. As always, we welcome you to join us on our neat Discord server if you want to share your thoughts on Budget Cuts, discuss VR, or just hang out! [url=https://discord.gg/neatcorp]https://discord.gg/neatcorp[/url] And of course please let us know if you run into any issues!