Deadnaut: Signal Lost - Update 1.0.3

[url=https://store.steampowered.com/news/app/1801410/view/3685673828609324106]Hot on the heels of 1.0.2[/url] is another chunky update for Deadnaut: Signal Lost! We wanted to squeeze in another patch before the Easter break, so you'll have an even grander experience if you have some time to spare over the next few days. Righto, onto the patch notes! [list] [*] [b]Added:[/b] Labour suit now has reactive armour. When hit, the suit will be temporarily hardened against subsequent damage of that type, reducing incoming damage to 1. A permanent indicator for reactive armour has been added to the top of the labour suit’s modifier panel (left of the Deadnaut's portrait). [*] [b]Added:[/b] Known fragment upgrades are added to toolbelt at game start. [*] [b]Added:[/b] All stims are now dual-purpose. In addition to buffing your Deadnaut’s VAWG stats they also wipe one or more injector effects (fire, acid, etc.) and boost resistance to further injections. [*] [b]Enhancement:[/b] Doors emit sounds when enemies try to unlock and/or open them. [*] [b]Enhancement:[/b] Auto-pause no longer stops the Deadnaut if they spot a friendly (for example, a deployed sentry). [*] [b]Enhancement:[/b] The mission performance indicator during missions (which shows if you will currently gain or lose trust after the mission) will now play a sound and animate when your performance drops below, or rises above, zero. The indicator can be found on the summary holo UI above the console, to the left of the knowledge counter. [*] [b]Balance:[/b] Stealth stat now reduces accuracy of incoming ranged attacks if the Deadnaut is in an unlit room. Does not apply if Deadnaut has an active shield. [*] [b]Balance:[/b] Reduce Shade swarming behaviour. [*] [b]Fixed:[/b] Cloner and foundry ambient sounds now stop playing once interacted with. Boosted the volume of these effects. [*] [b]Fixed:[/b] UI not working when certain combinations of input devices were connected all at once, such as joysticks and throttles. [*] [b]Fixed:[/b] Summary holo UI above the console now flashes to draw attention to the fact it can be clicked. This only ever happens once. [*] [b]Fixed:[/b] Rebinds not persisting for movement keys. [*] [b]Fixed:[/b] Various layout issues on the Lifeforms screen. [*] [b]Fixed:[/b] Sensor suit now correctly displays its stealth bonus. [*] [b]Fixed:[/b] Fields no longer wake hibernating Sentinels. [*] [b]Fixed:[/b] Field tooltips now explicitly state that they must be activated. [/list] As always, [url=https://discord.gg/BpFG5M3mep]hit us up on Discord[/url] if you have any questions, or just want to chew the cosmic fat. Now you're trying to figure out what cosmic fat taste like... do share if you know.