Deadnaut: Signal Lost - "Derelict Duty" Update 1.2.1

We've just released a new patch for Deadnaut: Signal Lost. This update, version 1.2.1, is primarily focused on bug fixes and performance improvements. Below you'll find a detailed list of what's new and what's been changed. [hr][/hr] [h3]Added[/h3] [list] [*] [b]Sigil Viewer:[/b] A new feature under New Game -> Custom Game -> View Sigils allows players to view all the sigils available in the game. Sigils that have been discovered will be highlighted [*] [b]Armoured Hull Location Bonus:[/b] Ships with this bonus have higher structural integrity, meaning they take less damage from stray shots or explosions [/list] [h3]Balance[/h3] [list] [*] Adjusted post-mission sigil rewards for middling performance to better balance the player's sigil library between positive and negative sigils. Other performance-related sigil drops are unaffected [/list] [h3]Performance[/h3] [list] [*] Anti-aliasing is now disabled by default for first-time players [*] Added an option to disable terrain heightmap generation, located in Options -> Video & Audio under "Workarounds". [b]This is an experimental, last-resort solution for players experiencing game crashes during settlement generation.[/b] if you do use this option, please email support@screwflystudios.com with feedback [*] Implemented crash detection during settlement generation. A prompt will appear when the game is restarted after a crash, suggesting the use of workaround settings in the Video & Audio menu [/list] [h3]Fixes:[/h3] [list] [*] Resolved an issue with some sigils having duplicate icons [*] Clarified in the manual and in the post-mission sigil tooltip that sigils are only active if equipped at the start of a custom game [*] Fixed a bug where the Escape key wasn't backing out of some screens in Create Deadnaut [/list] [hr][/hr][h3]Hotfixes (November 20):[/h3] [list] [*] An issue with custom deadnauts where the game would become unplayable [*] Deleted custom deadnauts sometimes reappearing on the selection screen [*] Minimap and holo map on settlements not showing buildings, roads and other structures when terrain generation is disabled [*] More extensive logging if the game crashes during settlement generation [*] Tweaks to toxic atmosphere and terrain generation that may prevent crashes on low-end GPUs and systems with outdated graphics drivers [*] Confirmation dialogs for elevators, cloners, etc. can now be cancelled/closed using Escape, or accepted by pressing Space [/list][hr][/hr] Thanks to all our players -- we appreciate your continued support and feedback! Join the conversation and share your experiences on our [url=https://screwflystudios.com/community]Discord server[/url].