We've just released a new patch for Deadnaut: Signal Lost. This update, version 1.2.1, is primarily focused on bug fixes and performance improvements. Below you'll find a detailed list of what's new and what's been changed.
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[h3]Added[/h3]
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[*] [b]Sigil Viewer:[/b] A new feature under New Game -> Custom Game -> View Sigils allows players to view all the sigils available in the game. Sigils that have been discovered will be highlighted
[*] [b]Armoured Hull Location Bonus:[/b] Ships with this bonus have higher structural integrity, meaning they take less damage from stray shots or explosions
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[h3]Balance[/h3]
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[*] Adjusted post-mission sigil rewards for middling performance to better balance the player's sigil library between positive and negative sigils. Other performance-related sigil drops are unaffected
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[h3]Performance[/h3]
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[*] Anti-aliasing is now disabled by default for first-time players
[*] Added an option to disable terrain heightmap generation, located in Options -> Video & Audio under "Workarounds". [b]This is an experimental, last-resort solution for players experiencing game crashes during settlement generation.[/b] if you do use this option, please email support@screwflystudios.com with feedback
[*] Implemented crash detection during settlement generation. A prompt will appear when the game is restarted after a crash, suggesting the use of workaround settings in the Video & Audio menu
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[h3]Fixes:[/h3]
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[*] Resolved an issue with some sigils having duplicate icons
[*] Clarified in the manual and in the post-mission sigil tooltip that sigils are only active if equipped at the start of a custom game
[*] Fixed a bug where the Escape key wasn't backing out of some screens in Create Deadnaut
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[hr][/hr][h3]Hotfixes (November 20):[/h3]
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[*] An issue with custom deadnauts where the game would become unplayable
[*] Deleted custom deadnauts sometimes reappearing on the selection screen
[*] Minimap and holo map on settlements not showing buildings, roads and other structures when terrain generation is disabled
[*] More extensive logging if the game crashes during settlement generation
[*] Tweaks to toxic atmosphere and terrain generation that may prevent crashes on low-end GPUs and systems with outdated graphics drivers
[*] Confirmation dialogs for elevators, cloners, etc. can now be cancelled/closed using Escape, or accepted by pressing Space
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Thanks to all our players -- we appreciate your continued support and feedback! Join the conversation and share your experiences on our [url=https://screwflystudios.com/community]Discord server[/url].