Hello all! A big thanks to everyone who's grabbed the game so far and fallen in love with the utterly terrifying abominations that hide in wait in the depths of the Rip.
We've been listening to your feedback, concerns and suggestions, and while we have more plans for features and content, we wanted to turn around a smaller patch to tackle some of the more critical and timely issues.
To this end, we've pushed out version 1.0.1, which is live on Steam now (you may need to restart your client in order for it to register the update).
Here are the notable changes:
[list]
[*] [b]Added:[/b] Experimental auto-pause feature (available under Options->Controls). This is currently opt-in while we make sure it functions as intended. If you have a movement key held down, auto-pause will stop your Deadnaut from moving if they spot an enemy.
[*] [b]Added:[/b] More detailed tutorials for ADAD systems -- Watchers on ships and towers on settlements. The tutorials will trigger when appropriate, and appear as red message boxes in the bottom-left that must be viewed. As with other tutorials, they will not appear again unless reset via the Gameplay menu.
[*] [b]Balance:[/b] Reduced Benefactor spawn rates on Easier and Normal difficulty, decreased damage and armour of Rangers.
[*] [b]Balance:[/b] Significantly reduced chance of console units being disabled from an EMP blast to a non-puppeted Deadnaut. If Deadnaut is in a doorway, it will not receive a Watcher attack.
[*] [b]Enhancement:[/b] Levels that have been revealed by a sigil or by discovering a map will no longer show the locations as fully visited.
[*] [b]Added:[/b] Modifier that indicates if a clone is registered.
[*] [b]Fixed:[/b] An issue where sigils assigned to custom Deadnauts would not appear in their correct slots.
[*] [b]Fixed:[/b] Issue that sometimes prevented “reached tier X” achievements from firing.
[*] [b]Fixed:[/b] Locking a door with a hack tool now sets its lock strength to maximum.
[/list]
[i]The following changes were applied as hotfixes:[/i]
[list]
[*] [b]Added:[/b] Option to disable the noise effect of the holographic UI in the Video & Audio settings menu.
[*] [b]Added:[/b] Ability to exit the game during a mission without losing your campaign progress.
[/list]
Again, this is just a small patch aimed at the more pressing concerns that we didn't want to wait for a bigger patch to address. Stay tuned for more info on upcoming content, updates and whatever that giant frog thing I saw outside the cockpit last night was.
If you're an expert on enormous space amphibians, or just want to chat about Signal Lost, [url=https://discord.gg/BpFG5M3mep]hit up our official Discord[/url].