Deadnaut: Signal Lost - Update 1.0.2

Another satisfying update for Deadnaut: Signal Lost to brighten your day! We might not be as bright as the sun, but version 1.0.2 is pretty darn luminescent as far as patches go. OK, enough with the light chit-chat. Here are the changes: [list] [*] [b]Added:[/b] You can now select your starting fragment during custom Deadnaut creation. [*] [b]Balance:[/b] Challenge rating for the Energy suit reduced from 2 to 1. Suits on the Quickstart screen are now ordered from least to most challenging (Energy, Security, Tech, Sensor, Labour). [*] [b]Balance:[/b] Increased longevity of drones. Deadnaut takes reduced damage from drone explosions. [*] [b]Balance:[/b] Increased impact of grit when calculating saving throw on 1 health. [*] [b]Balance:[/b] Increased duration of all injector upgrades. [*] [b]Balance:[/b] Increased drop rate of sigils when mission completed. [*] [b]Balance:[/b] Increased duration of hacks on sentinels and rovers. [*] [b]Balance:[/b] Shockwave launcher now has very high chance of kinetic injection. Tooltip specifies AOE damage. Fixed issue where projectile would be ‘lobbed’. [*] [b]Enhancement:[/b] Auto-pause is now on by default. Please note this will not overwrite the current setting for existing players. [*] [b]Enhancement:[/b] Unused cloners and foundries now have ambient sounds. [*] [b]Fixed:[/b] Missing text on the main menu for systems running on certain locales. [*] [b]Fixed:[/b] A visual issue where some statistics were incorrectly rounded in the UI. [*] [b]Fixed:[/b] Several issues with rebound controls not sticking between sessions or appearing incorrectly. [*] [b]Fixed:[/b] A soft lock when traversing decks if the player had a sentry deployed and the Sensor Feed upgrade active. [*] [b]Fixed:[/b] Various spelling errors and inconsistencies in tooltips. [*] [b]Fixed:[/b] Issue related to [strike]REDACTED[/strike] in the final level. [/list] [i]The following changes were applied as hotfixes:[/i] [list] [*] [b]Fixed:[/b] Deadnaut editor not showing imported images correctly. [*] [b]Fixed:[/b] An issue that prevented some achievements from progressing. [/list] Also a quick reminder that our launch discount ends soon (12-ish hours at time of posting), so if you know someone who loves tangling with eldritch space horrors, tap them on the shoulder with your limb of choice (mutated or not). After hints and tips, or just want to chat with other players and the developers? [url=https://discord.gg/BpFG5M3mep]Our Discord awaits[/url].