Deadnaut: Signal Lost - "Derelict Duty" Update 1.2.0

Oh, I didn't see you there Handler! I was busy trying to rub this hideous mutation off my forearm. No matter what cleaning agent I use -- soap, bleach, acid -- it continues to writhe up my arm like a piece of eldritch spaghetti. But never mind that, let's have a chat about "Derelict Duty," the latest update for Deadnaut: Signal Lost... [hr][/hr][b]Note:[/b] Like the "Wild Moons" update, "Derelict Duty" includes new bits and pieces that may require additional adjustments and fixes. [b]As such, we consider 1.2.0 experimental[/b]. If you run into any game-breaking bugs, the Derelict Duty content can be disabled via the Gameplay menu. [hr][/hr]With Signal Lost's latest update, we've given ships a lot more personality. And by personality, we mean [i]danger[/i]! Imagine finding yourself in a deck plunged into complete darkness, devoid of the Watchers' eerie glow, with your hack tool rendered useless. Elsewhere, you might contend with freezing conditions or be faced with overly aggressive Watchers that compromise the ship's airlocks. Fear not! Solutions lie within reach -- specific computer terminals can restore systems. But tread lightly, for the ships now harbour Chimerae, genetically-tailored entities birthed from the sinister depths of Rip Space, each possessing formidable abilities. As part of the Purge mission, the Wayfarers will call upon you to exterminate these marked chimerae. Should you succeed, they'll aid in your subsequent endeavours. Furthermore, in your battles against the Chimerae, loyal Wayfarer crew members, armed and prepared, will stand by your side. [hr][/hr]Alright, don't mind the horror crawling up my body. Let's dive into the patch notes! Argh! [h3]Added[/h3][list] [*] System failures. Some ships will have special environmental conditions that you will have to deal with. For example, a deck may have a total power failure - pitch black, but there are no Watchers and your hack tool doesn’t work. Another deck may be frozen. Another may have overzealous Watchers that blow the airlocks open and suck everything out. If a deck has a system failure, you can repair it by interacting with a marked computer terminal [*] Chimerae - procedurally generated, genetic experiments found on ships. They have a range of exotic abilities [*] Purge mission. The Wayfarers want you to hunt down and kill the marked chimerae. If you complete the mission, the Wayfarers will help you on the following mission [*] Wayfarer crew members. When fighting chimerae, armed crew members will help you [*] Gameplay option to alter the chances of getting ships with chimerae or system failures [*] Five new Steam achievements: Killa Chimera, Decked To The Nines, Way Of The Drone, Living The Wild Life and the incredibly challenging Unmarketable [*] Ultra-widescreen options in resolution dropdown. Please note the game was designed for 16:9 and 16:10 resolutions –- this option is provided for convenience [/list] [h3]Enhancement[/h3][list] [*] The tier bars on tags above NPCs now reflect their hostility towards the deadnaut (red for enemy, cyan for friend/neutral) [/list] [h3]Fixed[/h3][list] [*] Puppeting a deadnaut now resets trust at the end of a mission, rather than before [*] High powered rifles no longer ignore the Cooling upgrade [*] Sound and visual effects not triggering sometimes when an NPC teleports or phase steps [*] Shields not being the same colour as the user [*] Dropdown menu items having overlapping hit areas, making them difficult to click [*] Click sound effects on dropdown menus [/list] [h3]Hotfix (August 28)[/h3][list] [*] Smart trap no longer affects the deadnaut or their allies. Note that if an enemy is affected by the trap, it may still pass on secondary affects (eg, flames) [*] System failures no longer appear in first tier missions on Easy or Normal difficulties [*] Fixed incorrect portrait asset for shamblers [*] Fixed parsing errors in vignettes [/list]