Dark Paint expands

NORMALIZATOR

This utility is designed to create textures used in computer games. Conventional photos or images you can easily convert to maps diffusemap, normalmap, specularmap, illuminationmap, heightmap, glossmap , metallmap, ambient occlusion map.

This update adds new tools, tool options, shader settings, work with multi-textured objects (more than one UV unwrap). [img]{STEAM_CLAN_IMAGE}/31321315/f02272c3d7fe77c771454b408a9f1c48f4faaf20.png[/img] https://store.steampowered.com/app/1545310 LINE tool: The tool is easy to use. We include. Set the starting point with the left mouse button on the object, set the end point and voila))). The line is drawn using the brush settings, you can choose any brush to draw a line with it. The options for random rotation and positioning relative to the brush apply. (after drawing a line, do not forget to turn off the "LINE" tool if you no longer need it). Cancel the first point with the ESCAPE button. Rectangle tool: Usage is as easy as the line tool. Turn on, put two dots, you're done. A new EXPAND TRIANGLES button has appeared above the UV. This button is required if you are filling selected triangles but need to extend the fill a few pixels around the triangles, it helps when you fill the triangles with material or a customized color at the edges of the UV seams. A small rotation button appeared above the material on the right side of the viewport. Turning it on, you use the rotation of the material along with the brush. That is, if you rotate the brush while holding SHIFTKEY and the mouse wheel, then not only the brush is rotated, but also the material itself. The three green buttons in the lower right corner "/ 2", "/ 4", "/ 8" are to change the scale of the material. To use them, you need to load the previously saved material and just click on the button according to your requirements. "/ 2" will halve the texture size of the material and tile it twice. "/ 4" will four times reduce the size of the material texture and tile it four times over. "/ 8" will reduce the size of the material texture eight times and tile duplicates 8 times. Objects with multiple UVs are now supported. If the object being loaded contains several UVs, then after loading you will see a certain number of spheres above the scan, which correspond to the number of UVs of your object. They can be turned on and off by clicking on them with the left mouse button. On the upper left side of the screen, there are several sliders and three new buttons. Two buttons belong to the light sources. (On / off). The third button "FILTER" enables / disables texture filtering in the shader. Useful to get the mouse exactly where you want it to be. Sliders without parameters: The first one on top is responsible for Ambient lighting. The second and third are specular and specular parameters. Indulge in them and you will understand what they are doing. The fourth is the heightmap shader setting (fake parallax). The supplement turns into a more or less complete tool. There is still a lot that can be done to improve the tool, and I will do it. Priority areas: High poly objects. Higher resolution textures. (4096x4096 to start) More formats for importing objects. By the way, it was decided to double the cost of the add-on. Prices have been sent for approval. If you manage to buy it for $ 4.99, then you're in luck .. Thank you for your support and faith in the development of the tool.