This utility is designed to create textures used in computer games. Conventional photos or images you can easily convert to maps diffusemap, normalmap, specularmap, illuminationmap, heightmap, glossmap , metallmap, ambient occlusion map.
Today I made a small update and would like to inform about future discounts and changes in utility costs.
Starting on April 10, a weekly promotion will be launched with a 25% discount, after the completion of this promotion, the utility cost will be increased to $ 19.99. (So buy now or wait for promos in April).
Now for the update.
[h1] Attention, important information !
Not all versions of old projects are supported, so make a backup copy of your project before working with them, and if you have any problems with a project, write to me about this on the subforum of the community in SUPPORT.[/h1]
In all filters that used the ability to select the effect on the R or G or B or RGB channels, now there is the option of multi-selection and the ability to select the alpha channel is added.
Example:
If in the previous version of the utility you could select only R or G or B or RGB channels for the filter effect, then in the updated version you can choose any combination of channels> ARGB.
Now the filters look like this:
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31321315/88473d1a9fcbeb2624571fefa37e0d091d72114d.png[/img]
Next, a button is added that adds new layers to all DNSIHGMАO channels immediately at a time.
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31321315/8c80cfb2cc12669dc5c8cd819575151caa8e7021.png[/img]
Added filter "EXTRACT H / S / V FROM RGB".
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31321315/5570d27556399c12c1b667d7cf184e197e65ec91.png[/img]
This filter converts the color space from RGB to HSV and inserts one of the HSV components into R and G and B.
Example 1:
Converts an RGB image to HSV extracts the HUE component and inserts a value into R, G, B.
Example 2:
Converts an RGB image to HSV extracts the SATURATION component and inserts a value into R, G, B.
Example 3:
Converts an RGB image to HSV extracts a VALUE component and inserts a value into R, G, B.
Updated HELPER.
Should apologize, UNDO and REDO options for PAINTING are not implemented (need a couple more days).
Well, that's all for now.
Feedback is appreciated!