Harvest resources to build a village of woodland critters in this adaptation of the award-winning tabletop board game!
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[i]As summer turns to fall, we are excited to bring you the latest Everdell update![/i]
[h1]Features[/h1]
We're excited to introduce a change aimed at enhancing the card viewing experience for mobile players. In response to player feedback, we've added a new option in the gameplay section of settings called "Tap to View Card." When activated, this feature brings several improvements to the game to make reviewing cards more user-friendly:
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[*] Tap to Zoom: Say goodbye to the tap-and-hold method for zooming in on cards in your hand, city, meadow, or pop-ups. With "Tap to View Card" enabled, simply tap on a card to zoom in.
[*] Center-Screen Zoom: Zoomed-in cards will now appear front and center on your screen, providing a clear and immersive view. To dismiss the card, just tap anywhere outside of it.
[*] Streamlined Interactions: We've optimized various interactions that used to require clicking on a card to prevent any conflicts with the new tap-to-zoom functionality.
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[h1]Bug Fixes[/h1]
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[*] Going forward, only online games add to Competitor and Seasoned Competitor Achievements.
[*] We fixed some issues with layering and clipping when dragging cards or workers around the playmat.
[*] We increased the hitbox for your city when dragging a card to it and releasing the card near the city’s edge.
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[h2]Community Bug Fixes[/h2]
Our gratitude goes out to the Everdell community for helping us identify the following bugs which are now resolved:
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[*] We fixed a bug where the player gains Shopkeeper's berry when playing the Fool to another player’s city.
[*] We fixed a bug so that Crane and all other cards properly reset their occupied status when discarded.
[*]We fixed a bug so that 2 Rangers cannot occupy a city when Dungeon is played.
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We appreciate your continued support and dedication to making [i]Everdell [/i]a place with fewer bugs than critters. Keep the feedback coming, and happy gaming!