Riftwalker is a rogue-like tower defense in a world consumed by darkness, featuring rich backstory and endless, detailed procedural levels. You play the role of a riftwalker in a scouting party sent to investigate a nearby missing star, but find more than you were expecting - a civilization, or rather, what's left of it.
[h1]Update 0.4.7[/h1]
This update aims to expand on enemies, adding 8 new base type enemies to the game. The new enemies will offer the player a challenge, and help ensure that a one-tower-fits-all approach will not be an easy solution.
Each new enemy offers unique new challenges, with the watcher receiving a visual update on its shield. The watcher now also heavily buffs nearby enemies.
All existing enemies have had death animations added - and all new enemies also have death animations. Bodies will now also pile up, adding a way for a future update where I plan to add ragdolls to the corpses, allowing your towers to knock around enemy bodies. The ragdoll update will be an optional setting enabled by default in the settings menu.
[h1]All things balanced, as they should be.[/h1]
Or not... I will definitely require feedback from you on where you start to struggle with the game. This update will require a lot of balancing changes, so please let me know in the feedback thread!
[h1]HOW MANY?[/h1]
A list of all enemies currently in the game:
[list]
[*] Darkness
[*] Walker
[*] Ravaged
[*] Watcher
[*] Skeletal Knight
[*] Plagued
[*] Nighteater
[*] Crawler Mother
[*] Crawler Clutchling
[*] Mummu
[*] Griffon
[*] Harpy
[/list]
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As always, let me know what you think of the update in the feedback thread!