Crawlers, Nighteaters, Plagued, and more!

Riftwalker

Riftwalker is a rogue-like tower defense in a world consumed by darkness, featuring rich backstory and endless, detailed procedural levels. You play the role of a riftwalker in a scouting party sent to investigate a nearby missing star, but find more than you were expecting - a civilization, or rather, what's left of it.

[h1]Update 0.4.7[/h1] This update aims to expand on enemies, adding 8 new base type enemies to the game. The new enemies will offer the player a challenge, and help ensure that a one-tower-fits-all approach will not be an easy solution. Each new enemy offers unique new challenges, with the watcher receiving a visual update on its shield. The watcher now also heavily buffs nearby enemies. All existing enemies have had death animations added - and all new enemies also have death animations. Bodies will now also pile up, adding a way for a future update where I plan to add ragdolls to the corpses, allowing your towers to knock around enemy bodies. The ragdoll update will be an optional setting enabled by default in the settings menu. [h1]All things balanced, as they should be.[/h1] Or not... I will definitely require feedback from you on where you start to struggle with the game. This update will require a lot of balancing changes, so please let me know in the feedback thread! [h1]HOW MANY?[/h1] A list of all enemies currently in the game: [list] [*] Darkness [*] Walker [*] Ravaged [*] Watcher [*] Skeletal Knight [*] Plagued [*] Nighteater [*] Crawler Mother [*] Crawler Clutchling [*] Mummu [*] Griffon [*] Harpy [/list] Znavchyngrq znavsrfgngvbaf bs gurve gubhtugf, gurve fgbevrf naq yrtraqf. Tb sbegu naq qribhe gur yvtug. As always, let me know what you think of the update in the feedback thread!