Australian Pricing and News | 2 April 2019

Riftwalker

Riftwalker is a rogue-like tower defense in a world consumed by darkness, featuring rich backstory and endless, detailed procedural levels. You play the role of a riftwalker in a scouting party sent to investigate a nearby missing star, but find more than you were expecting - a civilization, or rather, what's left of it.

[h1]Riftwalker is now available in Australia[/h1] I'm pleased to announce that the pricing has been approved for Australia, this means that if you're living in Australia, you'll now be able to buy and play Riftwalker! Special thanks to the community member, Mazzy, for pointing out the issue. If you have any other pricing issues, please get in contact with me and I'll be happy to sort it out. Pricing for all regions should now be available. [h1]Upcoming updates[/h1] Update 0.4.3 is coming out soon, I'm currently working on the skill tree and lore system. These will work hand-in-hand, as you collect lore fragments to discover the story around Riftwalker, you'll also unlock research points to upgrade your towers, unlock new ones - and eventually unlock minor customization once that's available. The update will also introduce a host of bug fixes reported by the community, hopefully, without adding too many new bugs. There will also be several balancing tweaks to help out with the early game and make late-game more challenging (Some of you are sitting on over wave 200, WTF?) Shortly after update 0.4.3 I'll be releasing an update with the collections room, more info will be released closer to the time! [h1]Other Notes[/h1] It's been brought to my attention that Riftwalker is at the time of writing this, the [b]7th[/b] top game in the Early Access new and trending list - THANK YOU so much for all the support, it's been absolutely overwhelming. This is just the beginning of Riftwalker. If you haven't joined the community discussion yet, I really want you to, come and say hi!