Counter-Strike creator regrets not balancing the AWP

Counter-Strike

Play the world's number 1 online action game. Engage in an incredibly realistic brand of terrorist warfare in this wildly popular team-based game. Ally with teammates to complete strategic missions. Take out enemy sites. Rescue hostages. Your role affects your team's success. Your team's success affects your role.

Between 1.6, Source, CSGO, and Counter-Strike 2, the PC's favorite multiplayer shooter has been through innumerate changes in the last 25 years. Originally a mod for Valve's Half-Life, Counter-Strike has grown into the most popular game on Steam. But despite its myriad evolutions, there has been one constant: from its earliest days to its modern mega stardom, in CS, the most controversial weapon has always been the AWP. A bolt-action sniper rifle that deals serious damage, the AWP is Counter-Strike's high-risk, high-reward gambit gun. To some, it's a ballistic instrument that takes mastery and skill. To others, it's an overpowered menace used only by the lowliest players. Now, Counter-Strike's co-creator weighs in.

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