One Late Night: Deadline continues the story of One Late Night, a horror/mystery game where you play the role of an office worker caught in the middle of the paranormal activity that has broken out in a seemingly ordinary office building. Freely explore the 5 story office complex that houses several different companies.
Content update version 1.1 is now finally here. This is a major content update with many new features, gameplay elements and enhancements added and also various bug fixes.
[h1]Full list of additions[/h1]
[list]
[*]Added difficulty settings for new game: [b]EASY[/b] and [b]STANDARD[/b].
[*]Added multiple visible objective bars for all active objectives (only for Easy difficulty).
[*]Added new visual effects.
[*]Added support for game controllers (including [b]XBOX 360[/b]).
[*]Added a counter notification for the amount of saved lost souls.
[*]Added optional objective markers (active by default for Easy difficulty).
[*]Added more spawn positions for ghosts.
[*]Added “grace periods” to avoid instant game over upon enemy spawn.
[/list]
[h1]Full list of changes[/h1]
[list]
[*]Fixed item pickups spawn bugs.
[*]Removed sprint animation.
[*]Updated several animations.
[*]Updated and tweaked the save mechanic.
[*]Updated objective descriptions.
[*]Fixed objective bar visibility.
[*]Fixed several crash errors.
[*]Disabled GUI toggling.
[*]Movement now freezes while picking up items for less confusion.
[*]Fixed several graphical glitches.
[*]Updated and enhanced some graphical elements.
[*]Updated the soda vending machine graphic.
[*]Updated and fixed some gameplay and story elements.
[*]Changed the label of setting tab “Sound” to “Game”.
[*]Added objective markers option under the “Game” tab.
[*]Changed the label of “Mouse sensitivity” to “Look sensitivity”.
[*]Fixed enemy “moon walk” bug.
[*]Drowsiness doesn't affect you as much on Easy difficulty.
[*]A.I updates.
[*]Fixed a bug with the key mapping settings.
[*]Various other minor bug fixes.
[/list]