Clothing and Animation Improvements

The Necromancer's Tale

A story-rich gothic RPG. Master the rituals of an ancient spellbook. Raise an undead army to march against your enemies. Commune with the realm of the dead & struggle with your descent into madness. Progress through secrecy, diplomacy, blackmail, coercion & seduction until ready to reveal yourself.

As you might know, we ran a substantial testing campaign on our demo over the last several months. Nearly 1000 people have tried the demo now, and we have received a lot of really useful feedback. Not just bugs, but also strong evidence of what people like about the game and what they want to see more of. One of the most requested features was wearable clothes - so, when you find a leather coat and wear it, it should appear on the in-game character. This makes sense as something players would want, when you consider that the depth of the game world is one of the main features they love. This is roleplaying, after all... We have just updated the Demo to include a bunch of improvement on the main character art. - Wearable clothes (with cloth physics) - Improved animations, including procedural movement so everything feels more fluid - Inverse kinematics on torches held in front of you. Here's some quick footage showing this in-game. Naturally, there are wearable tricorn hats -- the 18th Century's most iconic fashion item. And yes, there is a royal ball in the game: it's at a major pivot point in the plot as the player's insanity is really starting to burn bright. [previewyoutube=5-APNbiP1Ls;full][/previewyoutube]