Closed Beta Test Update

Block N Load 2

Get ready to ASSEMBLE, SMASH and DOMINATE! Face off in epic 5v5 matches where you can build up and destroy every block on any level while playing as the 22nd century’s greatest heroes. Work together and utilize insane abilities to claim victory!

[b]Patch Notes [/b] [list] [*]Construction interval of cubes reduced. [*]Attack range of the shovel increased from 200 to 300. [*]Resource drop platforms added: every 60 seconds in any mode except classic, a resource pack appears on one of two platforms (selected randomly), adding 250 resources to each team member who captures the resource pack. In classic mode - 500 resources. [*]Health segment increased to 200 points. Kamenev [*]Cannon: main attack projectile's range and speed, ballistics overhauled, now the grenade launcher attacks in a straight trajectory at medium distance. [*]Speed up to 6000. [*]Explosion radius of the grenade launcher's grenade increased to 250. [*]Health increased to 1800. Raiser: [*]Health increased to 2200. [*]Ability recharge increased from 5 to 8 seconds. Arnie: [*]Rocket launcher: recharge decreased from 2.7 to 2 seconds. [*]Armor increased from 700 to 800. Captain Berr: [*]Speed of projectiles increased from 4100 to 4400. [*]Projectile range and ballistics improved. [*]Alternative attack damage to characters and units increased to 1000. [*]Impulse from alternative attack increased. BERR [*]Spread reduced on the minigun [*]Armor increased from 1700 to 1800. [*]Health increased from 1700 to 1800. [*]Armor increased from 1700 to 1800. [*]Minigun overheating time increased. DaEpsilon: [*]Health reduced from 900 to 600. [*]Railgun: Main attack is now non-automatic, cannot be charged, deals 200 damage, spread reduced. Alternate attack now requires more charge for maximum damage (0.9s), but activated by right-clicking. Ammo increased to 10, main attack uses 1 ammo, alternate attack uses all 10.Base damage of alternate attack increased from 325 to 350. DaTau: [*]Carbine: Spread reduced in main attack. [*]Reload time for ability reduced from 16 to 12 seconds. [*]Damage to characters increased from 70 to 75. [*]Damage to units increased from 95 to 100. Antonio "The Space Toad" Romero [*]Missile flight speed increased. [*]Lifetime of the missile increased from 0.6 to 1 second. [*]Missiles now bounce off cubes with minimum momentum preservation. [*]Rate of fire of the grenade launcher increased. [*]Explosion radius of missiles increased to 400. [*]Recharge time of ability increased to 18 seconds. [*]Health increased from 900 to 1000. [*]Armor reduced from 700 to 600. Antonio "The Iron Toad" Mechi [*]The spread of the shotgun has been increased. [*]Fire rate has been reduced from 90 to 85. [*]Recharge time has been decreased from 30 to 20s. [*]Health has increased to 600. [*]Armor has been reduced to 600. [*]Anthony "The Steam Toad" Frogg [*]Health decreased from 700 to 600. Engineers: [*]The cost of the turret has increased from 250 to 300 [*]The attack angle has been reduced from 90 to 75 [*]The turret attack speed has been slowed from 50 to 45 [*]The damage of the turret has been reduced from 90 to 80 [*]The turret turns and aims at the enemy slower [*]The cost of the shield has increased from 250 to 300 Lil BERR [*]The right-click hook recharge has been reduced. [*]The damage of the main attack has been increased from 28 to 29. Snipers [*]The power of the gravity-concentrator has been increased to 65% and the effective radius to 300. [*]The mini-turret no longer deals damage upon destruction. Medics [*]Tesla Concentrator [*]Increased speed of Tesla shot projectiles [*]Reduced Tesla charging time by 1 second [*]Increased the radius of Tesla shot impact to 300 [*]Increased the connecting radius between Teslas to 1400. [*]Quantum Regenerator health has been increased from 400 to 800. Sergeant “Sarge” Stone [*]Health has increased from 1800 to 2200. [*]The health of the bomb from the ability has been increased from 1400 to 2200. Sergeant Rocky Starr [*]Assault Rifle Ammo increased from 24 to 28 [*]Ability: Healing increased from 150 to 160 [*]Health increased to 2000 Assault: [*]Boom Bomb [*]The damage to voxels increased from 7200 to 8000. [*]The cost of the bomb decreased from 400 to 250. [*]The health of the bomb increased from 2801 to 3401. [*]The damage to units increased from 6000 to 6500. Lora [*]The health has been increased to 600. [*]The ability recharge time has been reduced from 7 to 6 seconds. Kato [*]Health increased to 600. [*]Ability cooldown reduced from 14 to 12 seconds. Saizu [*]Health increased to 400 [*]Q Ability cooldown reduced from 5 to 4 seconds. Saboteur [*]The radius of the EMP has increased from 700 to 800. [*]Gas trap: The cost has increased from 50 to 100. Liz Tumbler [*]The duration of the stun from the shock pulse of the ball lightning has been increased from 3 to 4 seconds. [*]The radius of the pulse and explosion of the ball lightning has been increased to 600. [*]Shocker: The time to disable units from an alternate attack has been increased from 6 to 7 seconds. Health increased to 1000. ​​Doc Eliza Doolally [*]Acid Cannon [*]Rate of fire increased from 95 to 100 [*]Ability reload time increased from 16 to 17 seconds [*]Health increased to 1200 [*]Professor Eliza Brown [*]Chemical Gun The lifetime of shrapnel increased from 4 to 12 seconds. Damage to characters increased from 170 to 180. Eliza “Chemie” White [*]The Q ability: the duration of the healing aura has been increased from 10 to 11 seconds [*]The Q ability: the radius of the aura has been increased from 600 to 700 [*]The spawn radius of the aura has been increased from 300 to 500 [*]Health has been increased from 900 to 1000 [*]Eliza Ray, Аgent X [*]Health Increased to 1000. Ironclads [*]Mortars [*]The damage to units has been increased from 400 to 500. DaGamma [*]The Q ability has been reworked: when activated, it increases DaGamma and her allies' fire rate by 20% within a 400 radius and also cancels reload time by 3 seconds. Reload time of the ability is 15 seconds. [*]The weapon has been reworked: now the rifle shoots projectiles with limited lifespan. Upon hitting an obstacle, the projectiles explode in a small radius (300) and deal 350 damage. UI [*]F1 prompts menu added [*]Alternate attack icons added [*]Missing icons added to kill feed [*]Effective and maximum range identification added [*]Enemies within the effective range of the weapon are highlighted in red, and within the maximum range are highlighted in yellow [*]The player can now stay on the death screen without switching to other player cameras. [/list] New feature [b]Rookie Event [/b] The Rookie event is available only for new players who start the game for the first time and will consist of 12 matches, with the goal to get all new players together in one match. In the event that there are not enough players to start a Rookie match, then the first available NON rookie players can backfill should they wish to. *However, the rewards are given only to NEW players starting the game for the first time. If you are an existing player joining the Rookie Event, then this is your time to shine as a Blockhead and help new players to understand how to play. The Battlepass has 12 steps for each match. Players get rewards only for finished matches whether they win or lose. Rewards for the event: [/list] [*]Razer's unique weapon skin ("Boy Scout") [*]Profile tokens. [*]Profile badges. [*]“Ace of Spades” keychain. [*]Unique skin Razer “Boy Scout” [*]Boosters. [/list]