Changelog v19: Fixing FPS/Memory Leaks

RICE - Repetitive Indie Combat Experience™

A rich paragraph of information which will try to charm and pique interest, trying to catch your eye in a sea of competition using a slew of buzzwords such as ‘bullet heaven’ and ‘in-depth meta-progression’, in a vain attempt to make you believe this game is any different from others in its genre.

Once more I've returned with updates! Changelog for v19: [list] [*] Improved FPS, should hopefully lean a lot less on GPU [*] Basic Elemental Cards now have a better description. [*] Fixed some bugs and text with Halo [*] Added More Options [*] Ability to turn off coin/exp orbits [*] Shaders being turned off affects some more things [*] Can now turn off the slash animation [*] 4K mode is turned off if your settings are loaded on a device with too small of a screen [*] Weapon Crit descriptors are less confusing ("x2 crit chance" now instead of "200% crit chance") [*] Projectiles from the Twins deal significantly less damage now [*] The large black projectiles now pierce so it's easier to notice when you're hit by one [*] If there is only 1 or 0 planets left, enemies can start spawning off screen, this way they won't clump around the sun [*] Added 2 new cards: [img]{STEAM_CLAN_IMAGE}/43533896/b8861775d06b3560be8113de8bbe353156468faf.png[/img] [img]{STEAM_CLAN_IMAGE}/43533896/3fd102841c95f0b2d8a387dd20c2f0e4030ad167.png[/img] [/list] If I'm allowed to take off the mask and be serious for one moment-I would really appreciate if you left a review on the game! No matter good or bad, reviews really help us out! See-ya, Pirate Rob