A rich paragraph of information which will try to charm and pique interest, trying to catch your eye in a sea of competition using a slew of buzzwords such as ‘bullet heaven’ and ‘in-depth meta-progression’, in a vain attempt to make you believe this game is any different from others in its genre.
Changelog for v18:
Yes yes, that's right. I provided a patch shortly after launch. You're all welcome. Honestly I can't remember some of the stuff I changed, but probably not too important.
[list]
[*] Memory Leaks fixed
[*] Options screen has been categorised to make space for new options
[*] Full Screen Option
[*] 4K Option, doubles the view of the game, a temporary fix
[*] Added Vertex Buffer Option (if you're getting blank screens on fullscreen this may help)
[*] Added options to configure bloom's quality/performance, with the ability to turn it off
[*] There's now an option to turn off some shader effects
[*] Added a fall back for alt+f4 to quit the game
[*] The time it takes to commit to ending a run is now twice as quick
[*] Grouped Slimes on higher personality ascension should no longer nuke you on death when they split
[*] Optimised bloom
[*] Enemies no longer shrink to the point of being invisible when inside blackholes
[*] Enemies within blackhole no longer push eachother
[*] Added third tier of Aim(Accuracy), adjusted Perfect Aim.
[*] Added 2 'secret' cards. (they're [i]useless[/i])
[*] Coin halo now autocollects after a while (I know it was pretty but it has to go)
[*] Fixd sum typos
[/list]
If you've got feedback, pop into our Discord. There's some decently cool people there who would possibly listen to you.
See ya,
Pirate-Rob