Build 523: Patch Notes

Vanguard: Normandy 1944

In Vanguard: Normandy 1944 players fight with their squad to survive in hardcore multiplayer combat for historic D-Day objectives on real battlefields.

[img]{STEAM_CLAN_IMAGE}/34502078/09893974d1f10ac7168c0308ed97e6adb6d7d816.png[/img] Our next event is [u][b]Saturday 18th May at 19:00 [u]UTC+1[/u][/b][/u]. Join us for this and for future events, which run every other weekend. You can sign-up for events, get notified of new events and discuss the changes with the team at [url=https://discord.gg/vanguardww2]discord.gg/vanguardww2[/url]. [h3]Summary of Changes:[/h3] [list] [*]Change: All objectives considered captured for match result calculation, if attackers capture objective during last stand [/*] [*]Update: Potential fix for tactical map icon scaling bug[/*] [*]Fixed: Crash on joining game during match countdown[/*] [*]Carpiquet[/*] [list] [*]Adjusted wall and fence heights to enable easier jumping[/*] [/list][/list][h3]Known Issues[/h3][olist] [*]Rare bug where objective capture can continue after player dies. Press F to cancel after being killed. [i]We are actively investigating this issue and we have made changes in this update to make it easier to track down the cause.[/i] [*]Cursor sometimes get stuck on screen. ALT+ENTER can fix this issue for some users. [*]Steam overlay opens when Alt+Tab back into the game. (Workaround: Change game window mode to full screen window or windowed in Graphics settings) [*]After extended period of playing, rendering glitch can occur and leave trail behind cursor and other icons. Game restart is required. [/olist]